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* Removed "chatty" profile markers. These three markers were making terrain refreshes take ~200% longer in profile builds. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Terrain surface data wasn't updating its AABB correctly. The code was making an invalid assumption that changes to the world bounds would result in an invalid dirtyRegion. It actually gets a valid region encapsulating the old and new bounds. The fix is an additional check to see if the terrain bounds changed. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Addressed previous PR feedback that terrainSystem ought to be a local variable in each test. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Include/GradientSignal | 4 years ago | |
| Mocks/GradientSignal/Ebuses | 4 years ago | |
| Source | 4 years ago | |
| Tests | 4 years ago | |
| CMakeLists.txt | 4 years ago | |
| gradientsignal_editor_files.cmake | 5 years ago | |
| gradientsignal_editor_shared_files.cmake | 5 years ago | |
| gradientsignal_editor_tests_files.cmake | 5 years ago | |
| gradientsignal_files.cmake | 5 years ago | |
| gradientsignal_mocks_files.cmake | 4 years ago | |
| gradientsignal_shared_files.cmake | 5 years ago | |
| gradientsignal_tests_files.cmake | 5 years ago | |