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o3de/Gems/EMotionFX/Code
Roman c59f973900
Add joint selection visual support (#5860)
* Render joint orientation

Signed-off-by: rhhong <rhhong@amazon.com>

* joint selection will affect rendering result in emfx atom debug draw

Signed-off-by: rhhong <rhhong@amazon.com>

* Render line skeleton with joint selection

Signed-off-by: rhhong <rhhong@amazon.com>

* bug fix

Signed-off-by: rhhong <rhhong@amazon.com>

* fix build error

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback - checking the actor instances for joint selection

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
EMotionFX Add joint selection visual support (#5860) 4 years ago
Editor/Platform Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Include/Integration Add some debug rendering options. (#4950) 4 years ago
MCore Fix some compilation errors due to warnings of potentially returning unitialized variables. (#5796) 4 years ago
MysticQt Animation Editor: Morph targets window shows duplicated morph targets (#5831) 4 years ago
Platform Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
Source Added joint orientation rendering (#5821) 4 years ago
Tests [EMotion FX] In-place option isn't working correctly (#5743) 4 years ago
CMakeLists.txt Add skeleton class for animviewportwidget. 4 years ago
emotionfx_editor_files.cmake LYN-4774 Fix missing box icons inside the main Viewport (#2297) 5 years ago
emotionfx_editor_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
emotionfx_files.cmake Merge branch 'development' into cmake/SPEC-7179 5 years ago
emotionfx_shared_files.cmake load render option in atom render plugin and use render actor settings in atom debug draw 4 years ago
emotionfx_shared_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
emotionfx_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago