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o3de/Code/Tools/CryCommonTools/UI/ToggleButton.h

79 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_TOGGLEBUTTON_H
#define CRYINCLUDE_CRYCOMMONTOOLS_UI_TOGGLEBUTTON_H
#pragma once
#include "IUIComponent.h"
#include <string>
class ToggleButton
: public IUIComponent
{
public:
template <typename T>
ToggleButton(const TCHAR* text, T* object, void (T::* method)(bool value));
~ToggleButton();
void SetState(bool value);
// IUIComponent
virtual void CreateUI(void* window, int left, int top, int width, int height);
virtual void Resize(void* window, int left, int top, int width, int height);
virtual void DestroyUI(void* window);
virtual void GetExtremeDimensions(void* window, int& minWidth, int& maxWidth, int& minHeight, int& maxHeight);
private:
ToggleButton(const ToggleButton&);
ToggleButton& operator=(const ToggleButton);
struct ICallback
{
virtual void Release() = 0;
virtual void Call(bool value) = 0;
};
template <typename T>
struct Callback
: public ICallback
{
Callback(T* object, void (T::* method)(bool value))
: object(object)
, method(method) {}
virtual void Release() {delete this; }
virtual void Call(bool value) {(object->*method)(value); }
T* object;
void (T::* method)(bool value);
};
void OnChecked(bool checked);
tstring m_text;
void* m_button;
void* m_font;
bool m_state;
ICallback* m_callback;
};
template <typename T>
ToggleButton::ToggleButton(const TCHAR* text, T* object, void (T::* method)(bool value))
: m_text(text)
, m_state(false)
, m_callback(new Callback<T>(object, method))
{
}
#endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_TOGGLEBUTTON_H