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o3de/Code/Tools/CryCommonTools/UI/FrameWindow.h

45 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_FRAMEWINDOW_H
#define CRYINCLUDE_CRYCOMMONTOOLS_UI_FRAMEWINDOW_H
#pragma once
#include <vector>
#include "Layout.h"
class IUIComponent;
class FrameWindow
{
public:
FrameWindow();
~FrameWindow();
void AddComponent(IUIComponent* component);
void Show(bool show, int width, int height);
void SetCaption(const TCHAR* caption);
void* GetHWND();
private:
void UpdateComponentUI(bool create);
std::pair<int, int> InitializeSize();
void CalculateExtremeDimensions(int& minWidth, int& maxWidth, int& minHeight, int& maxHeight);
void OnSizeChanged(int width, int height);
void* m_hwnd;
Layout m_layout;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_FRAMEWINDOW_H