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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_FRAMEWINDOW_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_UI_FRAMEWINDOW_H
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#pragma once
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#include <vector>
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#include "Layout.h"
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class IUIComponent;
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class FrameWindow
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{
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public:
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FrameWindow();
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~FrameWindow();
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void AddComponent(IUIComponent* component);
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void Show(bool show, int width, int height);
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void SetCaption(const TCHAR* caption);
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void* GetHWND();
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private:
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void UpdateComponentUI(bool create);
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std::pair<int, int> InitializeSize();
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void CalculateExtremeDimensions(int& minWidth, int& maxWidth, int& minHeight, int& maxHeight);
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void OnSizeChanged(int width, int height);
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void* m_hwnd;
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Layout m_layout;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_FRAMEWINDOW_H
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