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o3de/Code/Tools/CryCommonTools/ModuleHelpers.cpp

45 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include <platform.h>
#include "ModuleHelpers.h"
HMODULE ModuleHelpers::GetCurrentModule(CurrentModuleSpecifier moduleSpecifier)
{
switch (moduleSpecifier)
{
case CurrentModuleSpecifier_Executable:
return GetModuleHandle(0);
case CurrentModuleSpecifier_Library:
MEMORY_BASIC_INFORMATION mbi;
static int dummy;
VirtualQuery(&dummy, &mbi, sizeof(mbi));
HMODULE instance = reinterpret_cast<HMODULE>(mbi.AllocationBase);
return instance;
}
return 0;
}
std::basic_string<TCHAR> ModuleHelpers::GetCurrentModulePath(CurrentModuleSpecifier moduleSpecifier)
{
// Here's a trick that will get you the handle of the module
// you're running in without any a-priori knowledge:
// http://www.dotnet247.com/247reference/msgs/13/65259.aspx
HMODULE instance = GetCurrentModule(moduleSpecifier);
TCHAR moduleNameBuffer[MAX_PATH];
GetModuleFileName(instance, moduleNameBuffer, sizeof(moduleNameBuffer) / sizeof(moduleNameBuffer[0]));
return moduleNameBuffer;
}