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o3de/Code/Tools/CryCommonTools/MathHelpers.h

73 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_MATHHELPERS_H
#define CRYINCLUDE_CRYCOMMONTOOLS_MATHHELPERS_H
#pragma once
#include <float.h>
#if (_M_IX86_FP > 0)
#include <intrin.h>
#endif
namespace MathHelpers
{
#if (_M_IX86_FP > 0)
inline int FastRoundFloatTowardZero(float f)
{
return _mm_cvtt_ss2si(_mm_set_ss(f));
}
#else
inline int FastRoundFloatTowardZero(float f)
{
return int(f);
}
#endif
#if defined(AZ_PLATFORM_WINDOWS)
inline unsigned int EnableFloatingPointExceptions(unsigned int mask)
{
_clearfp();
unsigned int oldMask;
_controlfp_s(&oldMask, 0, 0);
unsigned int newMask;
_controlfp_s(&newMask, ~mask, _MCW_EM);
return ~oldMask;
}
class AutoFloatingPointExceptions
{
public:
AutoFloatingPointExceptions(const unsigned int mask)
: m_mask(EnableFloatingPointExceptions(mask))
{
}
~AutoFloatingPointExceptions()
{
EnableFloatingPointExceptions(m_mask);
}
private:
unsigned int m_mask;
};
#endif //AZ_PLATFORM_WINDOWS
}
#endif // CRYINCLUDE_CRYCOMMONTOOLS_MATHHELPERS_H