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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKINNINGDATA_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKINNINGDATA_H
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#pragma once
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#include "ISkinningData.h"
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class SkinningData
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: public ISkinningData
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{
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public:
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virtual void SetVertexCount(int vertexCount);
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virtual void AddWeight(int vertexIndex, int boneIndex, float weight);
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int GetVertexCount() const;
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int GetBoneLinkCount(int vertexIndex) const;
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int GetBoneIndex(int vertexIndex, int linkIndex) const;
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float GetWeight(int vertexIndex, int linkIndex) const;
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private:
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struct BoneWeight
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{
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BoneWeight(int boneIndex, float weight)
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: boneIndex(boneIndex)
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, weight(weight) {}
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int boneIndex;
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float weight;
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};
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std::vector<std::vector<BoneWeight> > m_weights;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKINNINGDATA_H
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