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o3de/Code/Tools/CryCommonTools/Export/SingleAnimationExportSource...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SINGLEANIMATIONEXPORTSOURCEADAPTER_H
#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SINGLEANIMATIONEXPORTSOURCEADAPTER_H
#pragma once
#include "ExportSourceDecoratorBase.h"
class SingleAnimationExportSourceAdapter
: public ExportSourceDecoratorBase
{
public:
SingleAnimationExportSourceAdapter(IExportSource* source, IGeometryFileData* geometryData, int geometryFileIndex, int animationIndex);
virtual float GetDCCFrameRate() const;
virtual void ReadGeometryFiles(IExportContext* context, IGeometryFileData* geometryFileData);
virtual void ReadModels(const IGeometryFileData* geometryFileData, int geometryFileIndex, IModelData* modelData);
virtual void ReadSkinning(IExportContext* context, ISkinningData* skinningData, const IModelData* modelData, int modelIndex, ISkeletonData* skeletonData);
virtual bool ReadSkeleton(const IGeometryFileData* geometryFileData, int geometryFileIndex, const IModelData* modelData, int modelIndex, const IMaterialData* materialData, ISkeletonData* skeletonData);
virtual int GetAnimationCount() const;
virtual std::string GetAnimationName(const IGeometryFileData* geometryFileData, int geometryFileIndex, int animationIndex) const;
virtual void GetAnimationTimeSpan(float& start, float& stop, int animationIndex) const;
virtual void ReadAnimationFlags(IExportContext* context, IAnimationData* animationData, const IGeometryFileData* geometryFileData, const IModelData* modelData, int modelIndex, const ISkeletonData* skeletonData, int animationIndex) const;
virtual IAnimationData* ReadAnimation(IExportContext* context, const IGeometryFileData* geometryFileData, const IModelData* modelData, int modelIndex, const ISkeletonData* skeletonData, int animationIndex, float fps) const;
private:
int animationIndex;
IGeometryFileData* geometryFileData;
int geometryFileIndex;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SINGLEANIMATIONEXPORTSOURCEADAPTER_H