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46 lines
2.5 KiB
C++
46 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SINGLEANIMATIONEXPORTSOURCEADAPTER_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SINGLEANIMATIONEXPORTSOURCEADAPTER_H
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#pragma once
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#include "ExportSourceDecoratorBase.h"
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class SingleAnimationExportSourceAdapter
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: public ExportSourceDecoratorBase
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{
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public:
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SingleAnimationExportSourceAdapter(IExportSource* source, IGeometryFileData* geometryData, int geometryFileIndex, int animationIndex);
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virtual float GetDCCFrameRate() const;
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virtual void ReadGeometryFiles(IExportContext* context, IGeometryFileData* geometryFileData);
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virtual void ReadModels(const IGeometryFileData* geometryFileData, int geometryFileIndex, IModelData* modelData);
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virtual void ReadSkinning(IExportContext* context, ISkinningData* skinningData, const IModelData* modelData, int modelIndex, ISkeletonData* skeletonData);
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virtual bool ReadSkeleton(const IGeometryFileData* geometryFileData, int geometryFileIndex, const IModelData* modelData, int modelIndex, const IMaterialData* materialData, ISkeletonData* skeletonData);
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virtual int GetAnimationCount() const;
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virtual std::string GetAnimationName(const IGeometryFileData* geometryFileData, int geometryFileIndex, int animationIndex) const;
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virtual void GetAnimationTimeSpan(float& start, float& stop, int animationIndex) const;
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virtual void ReadAnimationFlags(IExportContext* context, IAnimationData* animationData, const IGeometryFileData* geometryFileData, const IModelData* modelData, int modelIndex, const ISkeletonData* skeletonData, int animationIndex) const;
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virtual IAnimationData* ReadAnimation(IExportContext* context, const IGeometryFileData* geometryFileData, const IModelData* modelData, int modelIndex, const ISkeletonData* skeletonData, int animationIndex, float fps) const;
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private:
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int animationIndex;
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IGeometryFileData* geometryFileData;
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int geometryFileIndex;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SINGLEANIMATIONEXPORTSOURCEADAPTER_H
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