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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "StdAfx.h"
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#include "GeometryMaterialData.h"
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void GeometryMaterialData::AddUsedMaterialIndex(int materialIndex)
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{
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std::map<int, int>::iterator usedMaterialPos = m_usedMaterialIndexIndexMap.find(materialIndex);
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if (usedMaterialPos == m_usedMaterialIndexIndexMap.end())
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{
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int materialIndexIndex = int(m_usedMaterialIndices.size());
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m_usedMaterialIndices.push_back(materialIndex);
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m_usedMaterialIndexIndexMap.insert(std::make_pair(materialIndex, materialIndexIndex));
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}
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}
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int GeometryMaterialData::GetUsedMaterialCount() const
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{
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return int(m_usedMaterialIndices.size());
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}
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int GeometryMaterialData::GetUsedMaterialIndex(int usedMaterialIndex) const
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{
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return m_usedMaterialIndices[usedMaterialIndex];
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}
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