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o3de/Code/Tools/CryCommonTools/Export/GeometryData.h

103 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_GEOMETRYDATA_H
#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_GEOMETRYDATA_H
#pragma once
#include "IGeometryData.h"
#include <vector>
class GeometryData
: public IGeometryData
{
public:
GeometryData();
// IGeometryData
virtual int AddPosition(float x, float y, float z);
virtual int AddNormal(float x, float y, float z);
virtual int AddTextureCoordinate(float u, float v);
virtual int AddVertexColor(float r, float g, float b, float a);
virtual int AddPolygon(const int* indices, int mtlID);
virtual int GetNumberOfPositions() const;
virtual int GetNumberOfNormals() const;
virtual int GetNumberOfTextureCoordinates() const;
virtual int GetNumberOfVertexColors() const;
virtual int GetNumberOfPolygons() const;
struct Vector
{
Vector(float x, float y, float z)
: x(x)
, y(y)
, z(z) {}
float x, y, z;
};
struct TextureCoordinate
{
TextureCoordinate(float u, float v)
: u(u)
, v(v) {}
float u, v;
};
struct VertexColor
{
VertexColor(float r, float g, float b, float a)
: r(r)
, g(g)
, b(b)
, a(a) {}
float r, g, b, a;
};
struct Polygon
{
struct Vertex
{
Vertex() {}
Vertex(int positionIndex, int normalIndex, int textureCoordinateIndex, int vertexColorIndex)
: positionIndex(positionIndex)
, normalIndex(normalIndex)
, textureCoordinateIndex(textureCoordinateIndex)
, vertexColorIndex(vertexColorIndex) {}
int positionIndex, normalIndex, textureCoordinateIndex, vertexColorIndex;
};
Polygon(int mtlID, const Vertex& v0, const Vertex& v1, const Vertex& v2)
: mtlID(mtlID)
{
v[0] = v0;
v[1] = v1;
v[2] = v2;
}
int mtlID;
Vertex v[3];
};
std::vector<Vector> positions;
std::vector<Vector> normals;
std::vector<TextureCoordinate> textureCoordinates;
std::vector<VertexColor> vertexColors;
std::vector<Polygon> polygons;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_GEOMETRYDATA_H