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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "StdAfx.h"
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#include "CBAHelpers.h"
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#include "../PathHelpers.h"
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#include "StringHelpers.h"
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static string FindRootContainingFileGoingUpwards(const char* filePath, const char* filePathToLookFor, IPakSystem* pakSystem)
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{
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// Here we just search upwards from the current directory, looking for a directory that
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// contains a file at the relative path "Animations/Animations.cba". This is designed to
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// handle root Game paths that differ from the default "Game".
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string rootDirCandidate = PathHelpers::GetDirectory(filePath);
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string rootDir;
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while (!rootDirCandidate.empty())
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{
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string cbaCandidatePath = PathHelpers::Join(rootDirCandidate, filePathToLookFor);
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if (PakSystemFile* file = pakSystem->Open(cbaCandidatePath.c_str(), "r"))
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{
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// File exists, we have found the correct root path.
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pakSystem->Close(file);
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rootDir = rootDirCandidate;
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break;
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}
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string previousCandidate = rootDirCandidate;
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rootDirCandidate = PathHelpers::GetDirectory(rootDirCandidate);
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if (rootDirCandidate == previousCandidate)
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{
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break;
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}
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}
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return (rootDir.empty() ? rootDir : PathHelpers::Join(rootDir, filePathToLookFor));
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}
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string CBAHelpers::FindCBAFileForFile(const char* filePath, IPakSystem* pakSystem)
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{
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return FindRootContainingFileGoingUpwards(filePath, "Animations/Animations.cba", pakSystem);
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}
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string CBAHelpers::FindSkeletonListForFile(const char* filePath, IPakSystem* pakSystem)
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{
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return FindRootContainingFileGoingUpwards(filePath, "Animations/SkeletonList.xml", pakSystem);
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}
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