Files
o3de/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_Atom_LevelLoadTest.py
T
Neil Widmaier 6fde1389bf adding editor level load automation script
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
2022-01-20 13:35:08 -08:00

86 lines
3.4 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def Atom_LevelLoadTest():
"""
Summary:
Loads all graphics levels within the AutomatedTesting project in editor. For each level this script will verify that
the level loads, and can enter/exit gameplay without crashing the editor.
Test setup:
- Store all available levels in a list.
- Set up a for loop to run all checks for each level.
Expected Behavior:
Test verifies that each level loads, enters/exits game mode, and reports success for all test actions.
Test Steps for each level:
1) Create tuple with level load success and failure messages
2) Open the level using the python test tools command
3) Verify level is loaded using a separate command, and report success/failure
4) Create tuple with success and failure messages for entering gameplay
5) Enter gameplay and report result
6) Create tuple with success and failure messages for exiting gameplay
7) Exit Gameplay and report result
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report, Tracer, TestHelper
level_list = ["hermanubis", "hermanubis_high", "macbeth_shaderballs", "PbrMaterialChart", "ShadowTest", "Sponza"]
with Tracer() as error_tracer:
#
for level in level_list:
# 1. Create tuple with level load success and failure messages
level_check_tupple = (f"loaded {level}", f"failed to load {level}")
# 2. Open the level using the python test tools command
TestHelper.init_idle()
TestHelper.open_level("graphics", level)
# 3. Verify level is loaded using a separate command, and report success/failure
load_success = general.get_current_level_name()
Report.info(load_success)
if load_success == level:
level_match = True
else:
level_match = False
Report.info(level_match)
Report.result(level_check_tupple, level_match)
# 4. Create tuple with success and failure messages for entering gameplay
Enter_game_mode_tupple = (f"{level} entered gameplay successfully ", f"{level} failed to enter gameplay")
# 5. Enter gameplay and report result
TestHelper.enter_game_mode(Enter_game_mode_tupple)
# 6. Create tuple with success and failure messages for exiting gameplay
Exit_game_mode_tupple = (f"{level} exited gameplay successfully ", f"{level} failed to exit gameplay")
# 7. Exit Gameplay and report result
TestHelper.exit_game_mode(Exit_game_mode_tupple)
# 11. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Atom_LevelLoadTest)