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o3de/Code/Tools/SceneAPI/SceneData/Rules/CoordinateSystemRule.h

51 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/DataTypes/Rules/ICoordinateSystemRule.h>
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
namespace AZ
{
class ReflectContext;
}
namespace AZ::SceneAPI::SceneData
{
class SCENE_DATA_CLASS CoordinateSystemRule
: public DataTypes::ICoordinateSystemRule
{
public:
AZ_RTTI(CoordinateSystemRule, "{53ECEEEA-C489-46DF-9FDB-05251AD960F4}", AZ::SceneAPI::DataTypes::ICoordinateSystemRule);
AZ_CLASS_ALLOCATOR_DECL
SCENE_DATA_API CoordinateSystemRule();
SCENE_DATA_API ~CoordinateSystemRule() override = default;
SCENE_DATA_API void UpdateCoordinateSystemConverter() override;
SCENE_DATA_API void SetTargetCoordinateSystem(CoordinateSystem targetCoordinateSystem) override;
SCENE_DATA_API CoordinateSystem GetTargetCoordinateSystem() const override;
SCENE_DATA_API const CoordinateSystemConverter& GetCoordinateSystemConverter() const override { return m_coordinateSystemConverter; }
static void Reflect(AZ::ReflectContext* context);
SCENE_DATA_API static bool ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
AZ::SerializeContext::DataElementNode& classElement);
protected:
CoordinateSystemConverter m_coordinateSystemConverter;
CoordinateSystem m_targetCoordinateSystem;
};
} // namespace AZ::SceneAPI::SceneData