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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <RC/ResourceCompilerScene/Skin/SkinExporter.h>
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#include <Cry_Geo.h>
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#include <ConvertContext.h>
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#include <CGFContent.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
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#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
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#include <RC/ResourceCompilerScene/Skin/SkinExportContexts.h>
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namespace AZ
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{
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namespace RC
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{
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namespace SceneContainers = AZ::SceneAPI::Containers;
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namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
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SkinExporter::SkinExporter(IConvertContext* convertContext)
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: m_convertContext(convertContext)
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{
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BindToCall(&SkinExporter::ProcessContext);
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ActivateBindings();
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}
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SceneEvents::ProcessingResult SkinExporter::ProcessContext(SceneEvents::ExportEventContext& context)
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{
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const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest();
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auto valueStorage = manifest.GetValueStorage();
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auto view = SceneContainers::MakeDerivedFilterView<SceneDataTypes::ISkinGroup>(valueStorage);
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SceneEvents::ProcessingResultCombiner result;
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for (const SceneDataTypes::ISkinGroup& skinGroup : view)
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{
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AZ_TraceContext("Skin Group", skinGroup.GetName());
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result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Construction);
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result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Filling);
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result += SceneEvents::Process<SkinGroupExportContext>(context, skinGroup, Phase::Finalizing);
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}
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return result.GetResult();
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}
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} // namespace RC
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} // namespace AZ
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