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o3de/Code/Tools/RC/ResourceCompilerScene/Chr/ChrGroupExporter.cpp

132 lines
6.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Cry_Geo.h> // Needed for CGFContent.h
#include <CGFContent.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
#include <RC/ResourceCompilerScene/Chr/ChrExportContexts.h>
#include <RC/ResourceCompilerScene/Chr/ChrGroupExporter.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
#include <SceneAPI/SceneCore/Utilities/FileUtilities.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
namespace AZ
{
namespace RC
{
namespace SceneUtil = AZ::SceneAPI::Utilities;
namespace SceneContainer = AZ::SceneAPI::Containers;
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
const AZStd::string ChrGroupExporter::fileExtension = "chr";
ChrGroupExporter::ChrGroupExporter(IAssetWriter* writer, IConvertContext* convertContext)
: m_assetWriter(writer)
, m_convertContext(convertContext)
{
BindToCall(&ChrGroupExporter::ProcessContext);
ActivateBindings();
}
SceneEvents::ProcessingResult ChrGroupExporter::ProcessContext(ChrGroupExportContext& context) const
{
if (context.m_phase != Phase::Filling)
{
return SceneEvents::ProcessingResult::Ignored;
}
AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, fileExtension);
if (filename.empty())
{
AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, can not be an empty value.\n");
return SceneEvents::ProcessingResult::Failure;
}
if (!SceneUtil::FileUtilities::EnsureTargetFolderExists(filename))
{
AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, target folder does not exist. ('%s')\n", filename.c_str());
return SceneEvents::ProcessingResult::Failure;
}
SceneEvents::ProcessingResultCombiner result;
CContentCGF cgfContent(filename.c_str());
AZStd::unordered_map<AZStd::string, int> boneNameIdMap;
SkeletonExportContext skeletonContextConstruction(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Construction);
ConfigureChrContent(cgfContent);
result += SceneEvents::Process(skeletonContextConstruction);
result += SceneEvents::Process<SkeletonExportContext>(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Filling);
result += SceneEvents::Process<SkeletonExportContext>(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Finalizing);
AZ_Assert(m_assetWriter != nullptr, "Unable to write CHR due to invalid asset writer.");
if (m_assetWriter)
{
if (m_assetWriter->WriteCHR(&cgfContent, m_convertContext))
{
static const AZ::Data::AssetType skeletonAssetType("{60161B46-21F0-4396-A4F0-F2CCF0664CDE}");
auto& list = context.m_products.GetProducts();
bool isFirst = AZStd::find_if(list.begin(), list.end(),
[](const SceneAPI::Events::ExportProduct& it) -> bool
{
return it.m_assetType == skeletonAssetType;
}) == list.end();
SceneAPI::Events::ExportProduct& product = context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skeletonAssetType,
AZStd::nullopt, AZStd::nullopt);
// Previously only a single skeleton would be exported that was named after the source file. This was changed to exporting all
// skeletons now named after the root node. This means that the first skeleton would previously have been known under
// another name.
if (isFirst)
{
AZStd::string legacyName = product.m_filename;
AzFramework::StringFunc::Path::ReplaceFullName(legacyName, context.m_scene.GetName().c_str(), fileExtension.c_str());
product.m_legacyFileNames.emplace_back(AZStd::move(legacyName));
}
}
else
{
AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str());
result += SceneEvents::ProcessingResult::Failure;
}
}
else
{
AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str());
result += SceneEvents::ProcessingResult::Failure;
}
return result.GetResult();
}
void ChrGroupExporter::ConfigureChrContent(CContentCGF& content) const
{
CExportInfoCGF* exportInfo = content.GetExportInfo();
AZ_Assert(exportInfo != nullptr, "Invalid export info from %s.", content.GetFilename());
exportInfo->bMergeAllNodes = true;
exportInfo->bUseCustomNormals = false;
exportInfo->bCompiledCGF = false;
exportInfo->bHavePhysicsProxy = false;
exportInfo->bHaveAutoLods = false;
exportInfo->bNoMesh = true;
exportInfo->b8WeightsPerVertex = false;
exportInfo->bWantF32Vertices = false;
exportInfo->authorToolVersion = 1;
}
} // namespace RC
} // namespace AZ