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o3de/Code/CryEngine/RenderDll/XRenderNULL/NULL_Textures.cpp

293 lines
7.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : NULL device specific texture manager implementation.
#include "RenderDll_precompiled.h"
#include "NULL_Renderer.h"
//=================================================================================
///////////////////////////////////////////////////////////////////////////////////
void CNULLRenderer::MakeSprite(IDynTexture*& rTexturePtr, [[maybe_unused]] float _fSpriteDistance, [[maybe_unused]] int nTexSize, [[maybe_unused]] float angle, [[maybe_unused]] float angle2, [[maybe_unused]] IStatObj* pStatObj, [[maybe_unused]] const float fBrightnessMultiplier, [[maybe_unused]] SRendParams& rParms)
{
rTexturePtr = NULL;
}
int CNULLRenderer::GenerateAlphaGlowTexture([[maybe_unused]] float k)
{
return 0;
}
bool CNULLRenderer::EF_SetLightHole([[maybe_unused]] Vec3 vPos, [[maybe_unused]] Vec3 vNormal, [[maybe_unused]] int idTex, [[maybe_unused]] float fScale, [[maybe_unused]] bool bAdditive)
{
return false;
}
bool CNULLRenderer::EF_PrecacheResource([[maybe_unused]] ITexture* pTP, [[maybe_unused]] float fDist, [[maybe_unused]] float fTimeToReady, [[maybe_unused]] int Flags, [[maybe_unused]] int nUpdateId, [[maybe_unused]] int nCounter)
{
return false;
}
#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
bool CTexture::RenderToTexture(int handle, const CCamera& camera, AzRTT::RenderContextId contextId)
{
return true;
}
#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
bool CTexture::RenderEnvironmentCMHDR([[maybe_unused]] int size, [[maybe_unused]] Vec3& Pos, [[maybe_unused]] TArray<unsigned short>& vecData)
{
return true;
}
void CTexture::Apply([[maybe_unused]] int nTUnit, [[maybe_unused]] int nState, [[maybe_unused]] int nTMatSlot, [[maybe_unused]] int nSUnit, [[maybe_unused]] SResourceView::KeyType nResViewKey, [[maybe_unused]] EHWShaderClass eSHClass)
{
}
#if defined(TEXTURE_GET_SYSTEM_COPY_SUPPORT)
byte* CTexture::Convert([[maybe_unused]] const byte* pSrc, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] int nMips, [[maybe_unused]] ETEX_Format eTFSrc, [[maybe_unused]] ETEX_Format eTFDst, [[maybe_unused]] int& nOutSize, [[maybe_unused]] bool bLinear)
{
return NULL;
}
#endif
void CTexture::ReleaseDeviceTexture([[maybe_unused]] bool bKeepLastMips, [[maybe_unused]] bool bFromUnload)
{
}
bool CTexture::Clear([[maybe_unused]] const ColorF& color)
{
return true;
}
void CTexture::SetTexStates()
{
}
bool CTexture::CreateDeviceTexture([[maybe_unused]] const byte* pData[6])
{
return true;
}
void* CTexture::CreateDeviceResourceView([[maybe_unused]] const SResourceView& rv)
{
return NULL;
}
ETEX_Format CTexture::ClosestFormatSupported(ETEX_Format eTFDst)
{
return eTFDst;
}
bool CTexture::SetFilterMode(int nFilter)
{
return s_sDefState.SetFilterMode(nFilter);
}
bool CTexture::CreateRenderTarget([[maybe_unused]] ETEX_Format eTF, [[maybe_unused]] const ColorF& cClear)
{
return true;
}
bool CTexture::SetClampingMode(int nAddressU, int nAddressV, int nAddressW)
{
return s_sDefState.SetClampMode(nAddressU, nAddressV, nAddressW);
}
void CTexture::UpdateTexStates()
{
}
void CTexture::GenerateCachedShadowMaps()
{
}
void CTexture::Readback([[maybe_unused]] AZ::u32 subresourceIndex, StagingHook callback)
{
}
//======================================================================================
void SEnvTexture::Release()
{
}
void SEnvTexture::RT_SetMatrix(void)
{
}
bool SDynTexture::RestoreRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPop)
{
return true;
}
bool SDynTexture::ClearRT()
{
return true;
}
bool SDynTexture2::ClearRT()
{
return true;
}
bool SDynTexture::SetRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPush, [[maybe_unused]] SDepthTexture* pDepthSurf, [[maybe_unused]] bool bScreenVP)
{
return true;
}
bool SDynTexture2::SetRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPush, [[maybe_unused]] SDepthTexture* pDepthSurf, [[maybe_unused]] bool bScreenVP)
{
return true;
}
bool SDynTexture2::RestoreRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPop)
{
return true;
}
bool SDynTexture2::SetRectStates()
{
return true;
}
//===============================================================================
void STexState::PostCreate()
{
}
void STexState::Destroy()
{
}
void STexState::Init(const STexState& src)
{
memcpy(this, &src, sizeof(src));
}
void STexState::SetComparisonFilter([[maybe_unused]] bool bEnable)
{
}
bool STexState::SetClampMode([[maybe_unused]] int nAddressU, [[maybe_unused]] int nAddressV, [[maybe_unused]] int nAddressW)
{
m_nAddressU = 0;
m_nAddressV = 0;
m_nAddressW = 0;
return true;
}
bool STexState::SetFilterMode([[maybe_unused]] int nFilter)
{
m_nMinFilter = 0;
m_nMagFilter = 0;
m_nMipFilter = 0;
return true;
}
void STexState::SetBorderColor(DWORD dwColor)
{
m_dwBorderColor = dwColor;
}
SDepthTexture::~SDepthTexture()
{
}
void SDepthTexture::Release([[maybe_unused]] bool bReleaseTex)
{
}
ETEX_Format CTexture::TexFormatFromDeviceFormat([[maybe_unused]] int nFormat)
{
return eTF_Unknown;
}
bool CTexture::RT_CreateDeviceTexture([[maybe_unused]] const byte* pData[6])
{
return true;
}
void CTexture::UpdateTextureRegion([[maybe_unused]] const uint8_t* data, [[maybe_unused]] int X, [[maybe_unused]] int Y, [[maybe_unused]] int Z, [[maybe_unused]] int USize, [[maybe_unused]] int VSize, [[maybe_unused]] int ZSize, [[maybe_unused]] ETEX_Format eTFSrc)
{
}
void CTexture::Unbind()
{
}
void CTexture::RT_UpdateTextureRegion([[maybe_unused]] const uint8_t* data, [[maybe_unused]] int X, [[maybe_unused]] int Y, [[maybe_unused]] int Z, [[maybe_unused]] int USize, [[maybe_unused]] int VSize, [[maybe_unused]] int ZSize, [[maybe_unused]] ETEX_Format eTFSrc)
{
}
bool SDynTexture::RT_SetRT([[maybe_unused]] int nRT, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] bool bPush, [[maybe_unused]] bool bScreenVP)
{
return true;
}
bool SDynTexture::RT_Update([[maybe_unused]] int nNewWidth, [[maybe_unused]] int nNewHeight)
{
return true;
}
void CTexture::ReleaseSystemTargets(void) {}
void CTexture::ReleaseMiscTargets(void) {}
void CTexture::CreateSystemTargets(void) {}
//===============================================================================
namespace TextureHelpers
{
bool VerifyTexSuffix([[maybe_unused]] EEfResTextures texSlot, [[maybe_unused]] const char* texPath)
{
return false;
}
bool VerifyTexSuffix([[maybe_unused]] EEfResTextures texSlot, [[maybe_unused]] const string& texPath)
{
return false;
}
const char* LookupTexSuffix([[maybe_unused]] EEfResTextures texSlot)
{
return nullptr;
}
int8 LookupTexPriority([[maybe_unused]] EEfResTextures texSlot)
{
return 0;
}
CTexture* LookupTexDefault([[maybe_unused]] EEfResTextures texSlot)
{
return nullptr;
}
CTexture* LookupTexBlank([[maybe_unused]] EEfResTextures texSlot)
{
return nullptr;
}
}
bool CTexture::Clear() { return true; }
uint32 CDeviceTexture::TextureDataSize([[maybe_unused]] uint32 nWidth, [[maybe_unused]] uint32 nHeight, [[maybe_unused]] uint32 nDepth, [[maybe_unused]] uint32 nMips, [[maybe_unused]] uint32 nSlices, [[maybe_unused]] const ETEX_Format eTF)
{
return 0;
}