You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/RenderDll/XRenderNULL/NULL_Shadows.cpp

37 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Implementation of the shadow maps using NULL device specific implementation
// shadow map calculations
#include "RenderDll_precompiled.h"
#include "NULL_Renderer.h"
#include "../Common/Shadow_Renderer.h"
#include "I3DEngine.h"
IDynTexture* CNULLRenderer::MakeDynTextureFromShadowBuffer([[maybe_unused]] int nSize, [[maybe_unused]] IDynTexture* pDynTexture)
{
return NULL;
}
bool CNULLRenderer::PrepareDepthMap([[maybe_unused]] ShadowMapFrustum* SMSource, [[maybe_unused]] int nFrustumLOD, [[maybe_unused]] bool bClearPool)
{
return true;
}
void CNULLRenderer::DrawAllShadowsOnTheScreen()
{
}