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166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "NULL_Renderer.h"
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#include "I3DEngine.h"
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//=======================================================================
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bool CRESky::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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bool CREHDRSky::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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bool CREFogVolume::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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bool CREWaterVolume::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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void CREWaterOcean::FrameUpdate()
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{
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}
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void CREWaterOcean::Create([[maybe_unused]] uint32 nVerticesCount, [[maybe_unused]] SVF_P3F_C4B_T2F* pVertices, [[maybe_unused]] uint32 nIndicesCount, [[maybe_unused]] const void* pIndices, [[maybe_unused]] uint32 nIndexSizeof)
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{
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}
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void CREWaterOcean::ReleaseOcean()
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{
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}
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bool CREWaterOcean::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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CREOcclusionQuery::~CREOcclusionQuery()
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{
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mfReset();
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}
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void CREOcclusionQuery::mfReset()
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{
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m_nOcclusionID = 0;
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}
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uint32 CREOcclusionQuery::m_nQueriesPerFrameCounter = 0;
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uint32 CREOcclusionQuery::m_nReadResultNowCounter = 0;
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uint32 CREOcclusionQuery::m_nReadResultTryCounter = 0;
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bool CREOcclusionQuery::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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bool CREOcclusionQuery::mfReadResult_Now(void)
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{
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return true;
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}
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bool CREOcclusionQuery::mfReadResult_Try([[maybe_unused]] uint32 nDefaultNumSamples)
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{
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return true;
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}
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bool CREOcclusionQuery::RT_ReadResult_Try([[maybe_unused]] uint32 nDefaultNumSamples)
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{
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return true;
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}
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bool CREMeshImpl::mfPreDraw([[maybe_unused]] SShaderPass* sl)
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{
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return true;
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}
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bool CREMeshImpl::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sl)
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{
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return true;
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}
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bool CREHDRProcess::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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bool CREDeferredShading::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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bool CREBeam::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sl)
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{
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return true;
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}
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bool CREImposter::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* pPass)
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{
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return true;
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}
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bool CRECloud::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* pPass)
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{
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return true;
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}
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bool CRECloud::UpdateImposter([[maybe_unused]] CRenderObject* pObj)
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{
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return true;
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}
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bool CRECloud::GenerateCloudImposter([[maybe_unused]] CShader* pShader, [[maybe_unused]] CShaderResources* pRes, [[maybe_unused]] CRenderObject* pObject)
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{
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return true;
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}
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bool CREImposter::UpdateImposter()
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{
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return true;
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}
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bool CREVolumeObject::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE)
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bool CREPrismObject::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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#endif // EXCLUDE_DOCUMENTATION_PURPOSE
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bool CREGameEffect::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm)
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{
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return true;
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}
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void CRELensOptics::ClearResources()
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{
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}
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#if defined(USE_GEOM_CACHES)
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bool CREGeomCache::mfDraw([[maybe_unused]] CShader* pShader, [[maybe_unused]] SShaderPass* pShaderPass)
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{
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return true;
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}
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#endif
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