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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "../Common/RendElements/CRELensOptics.h"
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CRELensOptics::CRELensOptics(void)
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{
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mfSetType(eDATA_LensOptics);
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mfUpdateFlags(FCEF_TRANSFORM);
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}
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CRELensOptics::~CRELensOptics(void) {}
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bool CRELensOptics::mfCompile([[maybe_unused]] CParserBin& Parser, [[maybe_unused]] SParserFrame& Frame){ return true; }
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void CRELensOptics::mfPrepare([[maybe_unused]] bool bCheckOverflow) {}
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bool CRELensOptics::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) { return true; } |