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127 lines
3.7 KiB
C++
127 lines
3.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_PIPELINEPROFILER_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_PIPELINEPROFILER_H
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#pragma once
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#include "GPUTimer.h"
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struct SStaticElementInfo
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{
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SStaticElementInfo(uint _nPos)
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: nPos(_nPos)
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, bUsed(false) {}
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uint nPos;
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bool bUsed;
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};
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struct RPProfilerSection
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{
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char name[31];
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CCryNameTSCRC path;
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int8 recLevel; // Negative value means error in stack
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uint32 numDIPs, numPolys;
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CTimeValue startTimeCPU, endTimeCPU;
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CD3DProfilingGPUTimer gpuTimer;
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};
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struct RPPSectionsFrame
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{
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RPPSectionsFrame()
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: m_numSections(0) {}
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static const uint32 MaxNumSections = 256;
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RPProfilerSection m_sections[MaxNumSections];
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uint32 m_numSections;
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};
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struct RPThreadTimings
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{
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float waitForMain;
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float waitForRender;
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float waitForGPU;
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float gpuIdlePerc;
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float gpuFrameTime;
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float frameTime;
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float renderTime;
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RPThreadTimings()
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: waitForMain(0)
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, waitForRender(0)
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, waitForGPU(0)
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, gpuIdlePerc(0)
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, gpuFrameTime(33.0f)
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, frameTime(33.0f)
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, renderTime(0)
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{
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}
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};
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class CRenderPipelineProfiler
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{
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public:
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CRenderPipelineProfiler();
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void BeginFrame();
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void EndFrame();
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void BeginSection(const char* name, uint32 eProfileLabelFlags = 0);
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void EndSection(const char* name);
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bool IsEnabled();
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void SetEnabled(bool enabled) { m_enabled = enabled; }
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void SetWaitForGPUTimers(bool wait) { m_waitForGPUTimers = wait; }
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const RPProfilerStats& GetBasicStats(ERenderPipelineProfilerStats stat, int nThreadID) { assert((uint32)stat < RPPSTATS_NUM); return m_basicStats[nThreadID][stat]; }
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const RPProfilerStats* GetBasicStatsArray(int nThreadID) { return m_basicStats[nThreadID]; }
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void ReleaseGPUTimers();
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protected:
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bool FilterLabel(const char* name);
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void UpdateThreadTimings();
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void ResetBasicStats(RPProfilerStats* pBasicStats, bool bResetAveragedStats);
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void ComputeAverageStats();
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void UpdateBasicStats();
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void DisplayAdvancedStats();
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void DisplayBasicStats();
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bool WaitForTimers() { return m_waitForGPUTimers; }
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protected:
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#if OPENGL
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static const uint32 NumSectionsFrames = 4;
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#else
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static const uint32 NumSectionsFrames = 2;
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#endif
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std::vector< uint32 > m_stack;
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RPPSectionsFrame m_sectionsFrames[NumSectionsFrames];
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uint32 m_sectionsFrameIdx;
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float m_gpuSyncTime;
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float m_avgFrameTime;
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bool m_enabled;
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bool m_recordData;
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bool m_waitForGPUTimers;
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RPProfilerStats m_basicStats[RT_COMMAND_BUF_COUNT][RPPSTATS_NUM];
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RPThreadTimings m_threadTimings;
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// we take a snapshot every now and then and store it in here to prevent the text from jumping too much
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std::multimap<CCryNameTSCRC, SStaticElementInfo> m_staticNameList;
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};
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#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_PIPELINEPROFILER_H
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