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o3de/Code/CryEngine/RenderDll/Common/PerInstanceConstantBufferPo...

82 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
* a third party where indicated.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include "Defs.h"
#if (defined(WIN32) || defined(APPLE) || defined(LINUX) || defined(USE_FEATURE_SPI_INDEXED_CB_BY_DEFAULT))
#define FEATURE_SPI_INDEXED_CB
#if defined(DONT_USE_SPI_INDEXED_CB)
#undef FEATURE_SPI_INDEXED_CB
#endif
#endif
// DirectX 11.0
#if defined(WIN32) || defined(LINUX) || defined(APPLE) || defined(USE_FEATURE_SPI_INDEXED_CB_BY_DEFAULT)
#define SPI_NUM_STATIC_INST_CB_DEFAULT (2048 * 64)
#ifdef FEATURE_SPI_INDEXED_CB
#define SPI_NUM_INSTS_PER_CB 128 // Must match SPI struct in FXConstantDefs.cfi
#define SPI_NUM_STATIC_INST_CB (SPI_NUM_STATIC_INST_CB_DEFAULT / SPI_NUM_INSTS_PER_CB)
#else
#define SPI_NUM_INSTS_PER_CB 1
#define SPI_NUM_STATIC_INST_CB SPI_NUM_STATIC_INST_CB_DEFAULT
#endif // FEATURE_SPI_INDEXED_CB
// DirectX 11.1 and higher
#else
#define SPI_NUM_INSTS_PER_CB 2048
#define SPI_NUM_STATIC_INST_CB 64
#endif
struct SRendItem;
class IPerInstanceConstantBufferPool
{
virtual void SetConstantBuffer(SRendItem* renderItem) = 0;
};
class PerInstanceConstantBufferPool : public IPerInstanceConstantBufferPool
{
public:
PerInstanceConstantBufferPool();
using ConstantUpdateCB = AZStd::function<void(void*)>;
inline SRendItem* GetCurrentRenderItem()
{
return m_CurrentRenderItem;
}
void Init();
void Shutdown();
void SetConstantBuffer(SRendItem* renderItem);
void UpdateConstantBuffer(ConstantUpdateCB callback, float realTime);
void Update(CRenderView& renderView, float realTime);
private:
SRendItem* m_CurrentRenderItem;
AzRHI::ConstantBuffer* m_PooledConstantBuffer[SPI_NUM_STATIC_INST_CB];
#if defined(FEATURE_SPI_INDEXED_CB)
AzRHI::ConstantBuffer* m_PooledIndirectConstantBuffer[SPI_NUM_INSTS_PER_CB];
#endif
AzRHI::ConstantBuffer* m_UpdateConstantBuffer;
AzRHI::ConstantBuffer* m_UpdateIndirectConstantBuffer;
};