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o3de/Code/CryEngine/RenderDll/Common/OcclQuery.h

62 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_OCCLQUERY_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_OCCLQUERY_H
#pragma once
class COcclusionQuery
{
public:
COcclusionQuery()
: m_nVisSamples(~0)
, m_nCheckFrame(0)
, m_nDrawFrame(0)
, m_nOcclusionID(0)
{
}
~COcclusionQuery()
{
Release();
}
void Create();
void Release();
void BeginQuery();
void EndQuery();
uint32 GetVisibleSamples(bool bAsynchronous);
int GetDrawFrame() const
{
return m_nDrawFrame;
}
bool IsReady();
bool IsCreated() const { return m_nOcclusionID != 0; }
private:
int m_nVisSamples;
int m_nCheckFrame;
int m_nDrawFrame;
UINT_PTR m_nOcclusionID; // this will carry a pointer D3DQuery, so it needs to be 64-bit on Windows 64
};
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_OCCLQUERY_H