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60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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struct SThreadConfig
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{
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enum eThreadParamFlag
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{
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eThreadParamFlag_ThreadName = BIT(0),
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eThreadParamFlag_StackSize = BIT(1),
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eThreadParamFlag_Affinity = BIT(2),
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eThreadParamFlag_Priority = BIT(3),
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eThreadParamFlag_PriorityBoost = BIT(4),
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};
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typedef uint32 TThreadParamFlag;
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const char* szThreadName;
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uint32 stackSizeBytes;
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uint32 affinityFlag;
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int32 priority;
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bool bDisablePriorityBoost;
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TThreadParamFlag paramActivityFlag;
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};
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class IThreadConfigManager
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{
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public:
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virtual ~IThreadConfigManager()
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{
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}
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//! Called once during System startup.
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//! Loads the thread configuration for the executing platform from file.
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virtual bool LoadConfig(const char* pcPath) = 0;
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//! Returns true if a config has been loaded.
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virtual bool ConfigLoaded() const = 0;
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//! Gets the thread configuration for the specified thread on the active platform.
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//! If no matching config is found a default configuration is returned (which does not have the same name as the search string).
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virtual const SThreadConfig* GetThreadConfig(const char* sThreadName, ...) = 0;
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virtual const SThreadConfig* GetDefaultThreadConfig() const = 0;
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//! Dump a detailed description of the thread startup configurations for this platform to the log file.
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virtual void DumpThreadConfigurationsToLog() = 0;
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};
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