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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H
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#define CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H
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#pragma once
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#if defined(__cplusplus)
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#define SLICE_AND_SLEEP() do { if (GetISystemScheduler()) { GetISystemScheduler()->SliceAndSleep(__FUNC__, __LINE__); } \
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} while (0)
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#define SLICE_SCOPE_DEFINE() CSliceLoadingMonitor sliceScope
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#else
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extern void SliceAndSleep(const char* pFunc, int line);
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#define SLICE_AND_SLEEP() SliceAndSleep(__FILE__, __LINE__)
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#endif
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struct ISystemScheduler
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{
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virtual ~ISystemScheduler(){}
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// <interfuscator:shuffle>
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// Map load slicing functionality support
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virtual void SliceAndSleep(const char* sliceName, int line) = 0;
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virtual void SliceLoadingBegin() = 0;
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virtual void SliceLoadingEnd() = 0;
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virtual void SchedulingSleepIfNeeded(void) = 0;
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// </interfuscator:shuffle>
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};
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ISystemScheduler* GetISystemScheduler(void);
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class CSliceLoadingMonitor
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{
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public:
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CSliceLoadingMonitor()
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{
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if (GetISystemScheduler())
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{
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GetISystemScheduler()->SliceLoadingBegin();
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}
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}
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~CSliceLoadingMonitor()
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{
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if (GetISystemScheduler())
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{
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GetISystemScheduler()->SliceLoadingEnd();
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}
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}
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};
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#endif // CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H
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