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o3de/Code/CryEngine/CryCommon/ISystemScheduler.h

64 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H
#define CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H
#pragma once
#if defined(__cplusplus)
#define SLICE_AND_SLEEP() do { if (GetISystemScheduler()) { GetISystemScheduler()->SliceAndSleep(__FUNC__, __LINE__); } \
} while (0)
#define SLICE_SCOPE_DEFINE() CSliceLoadingMonitor sliceScope
#else
extern void SliceAndSleep(const char* pFunc, int line);
#define SLICE_AND_SLEEP() SliceAndSleep(__FILE__, __LINE__)
#endif
struct ISystemScheduler
{
virtual ~ISystemScheduler(){}
// <interfuscator:shuffle>
// Map load slicing functionality support
virtual void SliceAndSleep(const char* sliceName, int line) = 0;
virtual void SliceLoadingBegin() = 0;
virtual void SliceLoadingEnd() = 0;
virtual void SchedulingSleepIfNeeded(void) = 0;
// </interfuscator:shuffle>
};
ISystemScheduler* GetISystemScheduler(void);
class CSliceLoadingMonitor
{
public:
CSliceLoadingMonitor()
{
if (GetISystemScheduler())
{
GetISystemScheduler()->SliceLoadingBegin();
}
}
~CSliceLoadingMonitor()
{
if (GetISystemScheduler())
{
GetISystemScheduler()->SliceLoadingEnd();
}
}
};
#endif // CRYINCLUDE_CRYCOMMON_ISYSTEMSCHEDULER_H