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152 lines
3.5 KiB
CMake
152 lines
3.5 KiB
CMake
#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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set(FILES
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Cry3DEngine_precompiled.cpp
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Cry3DEngineTraits.h
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3dEngineLoad.cpp
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VolumeObjectDataCreate.cpp
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VolumeObjectRenderNode.cpp
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VolumeObjectDataCreate.h
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VolumeObjectRenderNode.h
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Ocean.cpp
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WaterVolumeRenderNode.cpp
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Ocean.h
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WaterVolumeRenderNode.h
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Environment/OceanEnvironmentBus.h
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StatObjPhys.cpp
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StatObjRend.cpp
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StatObjStream.cpp
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IndexedMesh.cpp
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StatObjConstr.cpp
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StatObjLoad.cpp
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StatObj_Jobs.cpp
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IndexedMesh.h
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StatObj.h
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ObjMan.cpp
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ObjManDraw.cpp
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ObjManDrawEntity.cpp
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ObjManShadows.cpp
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ObjManStreaming.cpp
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ObjMan.h
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ObjectsTree.cpp
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ObjectsTree_MT.cpp
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ObjectsTree_Jobs.cpp
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ObjectsTree_Serialize.cpp
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ObjectsTree.h
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ObjectsTree_Serialize_info.h
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cbuffer.h
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cbuffer.cpp
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CCullRenderer.cpp
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CCullRenderer.h
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CCullThread.cpp
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CCullThread.h
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CullBuffer.cpp
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CullBuffer.h
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CZBufferCuller.cpp
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CZBufferCuller.h
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VMath.hpp
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VMath_C.hpp
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VMath_NEON.hpp
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VMath_Prototypes.hpp
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VMath_SSE.hpp
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LightEntity.cpp
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LightEntity.h
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Material_Jobs.cpp
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MaterialHelpers.cpp
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MaterialHelpers.h
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Material.cpp
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Material.h
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MatMan.cpp
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MatMan.h
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SurfaceTypeManager.cpp
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SurfaceTypeManager.h
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PostProcessEffects.cpp
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RenderMeshMerger.cpp
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RenderMeshUtils.cpp
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RenderMeshMerger.h
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RenderMeshUtils.h
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SkyLightManager.cpp
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SkyLightNishita.cpp
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TimeOfDay.cpp
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SkyLightManager.h
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SkyLightNishita.h
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SkyLightNishita_info.h
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TimeOfDay.h
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EnvironmentPreset.h
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EnvironmentPreset.cpp
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ShadowCache.cpp
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ShadowCache.h
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PostEffectGroup.cpp
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PostEffectGroup.h
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VisAreaMan.cpp
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VisAreaCompile.cpp
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VisAreas.cpp
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VisAreaManCompile.cpp
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VisArea_Jobs.cpp
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BasicArea.cpp
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BasicArea.h
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VisAreaCompile_info.h
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VisAreas.h
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GeomCachePredictors.h
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DeferredCollisionEvent.cpp
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3DEngineMemory.cpp
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3DEngineMemory.h
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Cry3DEngineBase.cpp
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Cry3DEngineBase.h
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DeferredCollisionEvent.h
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resource.h
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Cry3DEngine_precompiled.h
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3dEngine.cpp
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3dEngine.h
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3dEngineOctreeCompile.cpp
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3DEngine_Jobs.cpp
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3DEngineLight.cpp
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3DEngineRender.cpp
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ClipVolume.cpp
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ClipVolume.h
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ClipVolumeManager.cpp
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ClipVolumeManager.h
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cvars.cpp
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cvars.h
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CloudRenderNode.cpp
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CloudsManager.cpp
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DistanceCloudRenderNode.cpp
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CloudRenderNode.h
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CloudsManager.h
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Cry_LegacyPhysUtils.h
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DistanceCloudRenderNode.h
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Decal.cpp
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DecalManager.cpp
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DecalRenderNode.cpp
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DecalManager.h
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DecalRenderNode.h
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FogVolumeRenderNode.cpp
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FogVolumeRenderNode_Jobs.cpp
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FogVolumeRenderNode.h
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PrismRenderNode.cpp
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PrismRenderNode.h
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OpticsManager.cpp
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OpticsManager.h
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GeomCache.cpp
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GeomCache.h
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GeomCacheRenderNode.cpp
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GeomCacheRenderNode.h
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GeomCacheManager.cpp
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GeomCacheManager.h
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GeomCacheDecoder.cpp
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GeomCacheDecoder.h
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GeomCacheMeshManager.h
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GeomCacheMeshManager.cpp
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Cry_LegacyPhysUtils.h
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Cry_LegacyPhysUtils.cpp
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)
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