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o3de/Code/CryEngine/Cry3DEngine/cry3dengine_files.cmake

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CMake

#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
set(FILES
Cry3DEngine_precompiled.cpp
Cry3DEngineTraits.h
3dEngineLoad.cpp
VolumeObjectDataCreate.cpp
VolumeObjectRenderNode.cpp
VolumeObjectDataCreate.h
VolumeObjectRenderNode.h
Ocean.cpp
WaterVolumeRenderNode.cpp
Ocean.h
WaterVolumeRenderNode.h
Environment/OceanEnvironmentBus.h
StatObjPhys.cpp
StatObjRend.cpp
StatObjStream.cpp
IndexedMesh.cpp
StatObjConstr.cpp
StatObjLoad.cpp
StatObj_Jobs.cpp
IndexedMesh.h
StatObj.h
ObjMan.cpp
ObjManDraw.cpp
ObjManDrawEntity.cpp
ObjManShadows.cpp
ObjManStreaming.cpp
ObjMan.h
ObjectsTree.cpp
ObjectsTree_MT.cpp
ObjectsTree_Jobs.cpp
ObjectsTree_Serialize.cpp
ObjectsTree.h
ObjectsTree_Serialize_info.h
cbuffer.h
cbuffer.cpp
CCullRenderer.cpp
CCullRenderer.h
CCullThread.cpp
CCullThread.h
CullBuffer.cpp
CullBuffer.h
CZBufferCuller.cpp
CZBufferCuller.h
VMath.hpp
VMath_C.hpp
VMath_NEON.hpp
VMath_Prototypes.hpp
VMath_SSE.hpp
LightEntity.cpp
LightEntity.h
Material_Jobs.cpp
MaterialHelpers.cpp
MaterialHelpers.h
Material.cpp
Material.h
MatMan.cpp
MatMan.h
SurfaceTypeManager.cpp
SurfaceTypeManager.h
PostProcessEffects.cpp
RenderMeshMerger.cpp
RenderMeshUtils.cpp
RenderMeshMerger.h
RenderMeshUtils.h
SkyLightManager.cpp
SkyLightNishita.cpp
TimeOfDay.cpp
SkyLightManager.h
SkyLightNishita.h
SkyLightNishita_info.h
TimeOfDay.h
EnvironmentPreset.h
EnvironmentPreset.cpp
ShadowCache.cpp
ShadowCache.h
PostEffectGroup.cpp
PostEffectGroup.h
VisAreaMan.cpp
VisAreaCompile.cpp
VisAreas.cpp
VisAreaManCompile.cpp
VisArea_Jobs.cpp
BasicArea.cpp
BasicArea.h
VisAreaCompile_info.h
VisAreas.h
GeomCachePredictors.h
DeferredCollisionEvent.cpp
3DEngineMemory.cpp
3DEngineMemory.h
Cry3DEngineBase.cpp
Cry3DEngineBase.h
DeferredCollisionEvent.h
resource.h
Cry3DEngine_precompiled.h
3dEngine.cpp
3dEngine.h
3dEngineOctreeCompile.cpp
3DEngine_Jobs.cpp
3DEngineLight.cpp
3DEngineRender.cpp
ClipVolume.cpp
ClipVolume.h
ClipVolumeManager.cpp
ClipVolumeManager.h
cvars.cpp
cvars.h
CloudRenderNode.cpp
CloudsManager.cpp
DistanceCloudRenderNode.cpp
CloudRenderNode.h
CloudsManager.h
Cry_LegacyPhysUtils.h
DistanceCloudRenderNode.h
Decal.cpp
DecalManager.cpp
DecalRenderNode.cpp
DecalManager.h
DecalRenderNode.h
FogVolumeRenderNode.cpp
FogVolumeRenderNode_Jobs.cpp
FogVolumeRenderNode.h
PrismRenderNode.cpp
PrismRenderNode.h
OpticsManager.cpp
OpticsManager.h
GeomCache.cpp
GeomCache.h
GeomCacheRenderNode.cpp
GeomCacheRenderNode.h
GeomCacheManager.cpp
GeomCacheManager.h
GeomCacheDecoder.cpp
GeomCacheDecoder.h
GeomCacheMeshManager.h
GeomCacheMeshManager.cpp
Cry_LegacyPhysUtils.h
Cry_LegacyPhysUtils.cpp
)