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o3de/Code/CryEngine/Cry3DEngine/VolumeObjectRenderNode.h

113 lines
3.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRY3DENGINE_VOLUMEOBJECTRENDERNODE_H
#define CRYINCLUDE_CRY3DENGINE_VOLUMEOBJECTRENDERNODE_H
#pragma once
class CREVolumeObject;
class CVolumeDataItem;
class CVolumeShadowCreator;
class CVolumeObjectRenderNode
: public IVolumeObjectRenderNode
, public Cry3DEngineBase
{
public:
static void MoveVolumeObjects();
public:
CVolumeObjectRenderNode();
// implements IVolumeObjectRenderNode
virtual void LoadVolumeData(const char* filePath);
virtual void SetProperties(const SVolumeObjectProperties& properties);
virtual void SetMovementProperties(const SVolumeObjectMovementProperties& properties);
// implements IRenderNode
virtual void SetMatrix(const Matrix34& mat);
virtual EERType GetRenderNodeType();
virtual const char* GetEntityClassName() const;
virtual const char* GetName() const;
virtual Vec3 GetPos(bool bWorldOnly = true) const;
virtual void Render(const SRendParams& rParam, const SRenderingPassInfo& passInfo);
virtual void SetMaterial(_smart_ptr<IMaterial> pMat);
virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = 0);
virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
virtual float GetMaxViewDist();
virtual void Precache();
virtual void GetMemoryUsage(ICrySizer* pSizer) const;
virtual const AABB GetBBox() const { return m_WSBBox; }
virtual void SetBBox(const AABB& WSBBox) { m_WSBBox = WSBBox; }
virtual void FillBBox(AABB& aabb);
virtual void OffsetPosition(const Vec3& delta);
private:
typedef std::set<CVolumeObjectRenderNode*> VolumeObjectSet;
private:
static void RegisterVolumeObject(CVolumeObjectRenderNode* p);
static void UnregisterVolumeObject(CVolumeObjectRenderNode* p);
private:
~CVolumeObjectRenderNode();
bool IsViewerInsideVolume(const SRenderingPassInfo& passInfo) const;
bool NearPlaneIntersectsVolume(const SRenderingPassInfo& passInfo) const;
void InvalidateLastCachedLightDir();
void UpdateShadows();
Plane GetVolumeTraceStartPlane(bool viewerInsideVolume, const SRenderingPassInfo& passInfo) const;
float GetDistanceToCamera(const SRenderingPassInfo& passInfo) const;
void SetMatrixInternal(const Matrix34& mat, bool updateOrigin);
void Move();
private:
static CVolumeShadowCreator* ms_pVolShadowCreator;
static StaticInstance<VolumeObjectSet> ms_volumeObjects;
static ICVar* ms_CV_volobj_stats;
static int e_volobj_stats;
private:
AABB m_WSBBox;
Vec3 m_pos;
Vec3 m_origin;
Matrix34 m_matOrig;
Matrix34 m_mat;
Matrix34 m_matInv;
Vec3 m_lastCachedLightDir;
AABB m_tightBoundsOS;
SVolumeObjectMovementProperties m_moveProps;
float m_alpha;
float m_scale;
float m_shadowStrength;
_smart_ptr< IMaterial > m_pMaterial;
CREVolumeObject* m_pRE[RT_COMMAND_BUF_COUNT];
CVolumeDataItem* m_pVolDataItem;
IVolumeTexture* m_pVolShadTex;
};
#endif // CRYINCLUDE_CRY3DENGINE_VOLUMEOBJECTRENDERNODE_H