You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/Cry3DEngine/VMath.hpp

37 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : unified vector math lib
#pragma once
#define VEC4_SSE
#if defined(AZ_RESTRICTED_PLATFORM)
#include AZ_RESTRICTED_FILE(VMath_hpp)
#endif
//#include <math.h>
#include <Cry_Math.h>
#include <Cry3DEngineTraits.h>
namespace NVMath
{
#if defined(_CPU_NEON)
#include "VMath_NEON.hpp"
#elif (AZ_LEGACY_3DENGINE_TRAIT_HAS_SSE || defined(IOS_SIMULATOR)) && (defined(VEC4_SSE) || defined(VEC4_SSE4))
#include "VMath_SSE.hpp"
#else
#include "VMath_C.hpp"
#endif
}