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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : unified vector math lib
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#pragma once
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#define VEC4_SSE
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#if defined(AZ_RESTRICTED_PLATFORM)
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#include AZ_RESTRICTED_FILE(VMath_hpp)
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#endif
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//#include <math.h>
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#include <Cry_Math.h>
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#include <Cry3DEngineTraits.h>
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namespace NVMath
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{
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#if defined(_CPU_NEON)
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#include "VMath_NEON.hpp"
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#elif (AZ_LEGACY_3DENGINE_TRAIT_HAS_SSE || defined(IOS_SIMULATOR)) && (defined(VEC4_SSE) || defined(VEC4_SSE4))
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#include "VMath_SSE.hpp"
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#else
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#include "VMath_C.hpp"
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#endif
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}
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