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o3de/Code/CryEngine/Cry3DEngine/PrismRenderNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRY3DENGINE_PRISMRENDERNODE_H
#define CRYINCLUDE_CRY3DENGINE_PRISMRENDERNODE_H
#pragma once
class CPrismRenderNode
: public IPrismRenderNode
, public Cry3DEngineBase
{
public:
CPrismRenderNode();
// interface IPrismRenderNode --------------------------------------------
// interface IRenderNode -------------------------------------------------
virtual void SetMatrix(const Matrix34& mat);
virtual EERType GetRenderNodeType();
virtual const char* GetEntityClassName() const { return "PrismObject"; }
virtual const char* GetName() const;
virtual Vec3 GetPos(bool bWorldOnly = true) const;
virtual void Render(const SRendParams& rParam, const SRenderingPassInfo& passInfo);
virtual void SetMaterial(_smart_ptr<IMaterial> pMat) { m_pMaterial = pMat; }
virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = 0);
virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
virtual float GetMaxViewDist();
virtual void GetMemoryUsage(ICrySizer* pSizer) const;
virtual const AABB GetBBox() const { return m_WSBBox; }
virtual void SetBBox(const AABB& WSBBox) { m_WSBBox = WSBBox; }
virtual void FillBBox(AABB& aabb);
virtual void OffsetPosition(const Vec3& delta);
private:
~CPrismRenderNode();
AABB m_WSBBox;
Matrix34 m_mat;
_smart_ptr< IMaterial > m_pMaterial;
CREPrismObject* m_pRE;
};
#endif // CRYINCLUDE_CRY3DENGINE_PRISMRENDERNODE_H