Files
o3de/Code/Tools/Standalone/Source/LuaIDEApplication.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

90 lines
4.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LuaIDEApplication.h"
#include <AzCore/Asset/AssetManagerComponent.h>
#include <AzFramework/Script/ScriptRemoteDebugging.h>
#include <AzFramework/Asset/AssetCatalogComponent.h>
#include <AzToolsFramework/SourceControl/PerforceComponent.h>
#include <AzToolsFramework/Asset/AssetSystemComponent.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserComponent.h>
#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerNullComponent.h>
#include <Source/AssetDatabaseLocationListener.h>
#include <Source/LUA/LUAEditorContext.h>
#include <Source/LUA/LUADebuggerComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
namespace LUAEditor
{
Application::Application(int &argc, char **argv) : BaseApplication(argc, argv)
{
AzToolsFramework::SourceControlNotificationBus::Handler::BusConnect();
}
Application::~Application()
{
AzToolsFramework::SourceControlNotificationBus::Handler::BusDisconnect();
}
void Application::RegisterCoreComponents()
{
StandaloneTools::BaseApplication::RegisterCoreComponents();
RegisterComponentDescriptor(LUAEditor::Context::CreateDescriptor());
RegisterComponentDescriptor(LUADebugger::Component::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::CreateScriptDebugAgentFactory());
RegisterComponentDescriptor(AzToolsFramework::PerforceComponent::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::AssetCatalogComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::PropertyManagerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Thumbnailer::ThumbnailerNullComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetBrowser::AssetBrowserComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::EditorSelectionAccentSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::CreateScriptDebugAgentFactory());
}
void Application::CreateApplicationComponents()
{
StandaloneTools::BaseApplication::CreateApplicationComponents();
EnsureComponentCreated(LUAEditor::Context::RTTI_Type());
EnsureComponentCreated(LUADebugger::Component::RTTI_Type());
EnsureComponentCreated(AZ::Uuid("{624a7be2-3c7e-4119-aee2-1db2bdb6cc89}"));
EnsureComponentCreated(AzToolsFramework::PerforceComponent::RTTI_Type());
EnsureComponentCreated(AzFramework::AssetCatalogComponent::RTTI_Type());
EnsureComponentCreated(AZ::AssetManagerComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::Components::PropertyManagerComponent::RTTI_Type());
EnsureComponentCreated(AzFramework::AssetSystem::AssetSystemComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::AssetSystem::AssetSystemComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::Thumbnailer::ThumbnailerNullComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::AssetBrowser::AssetBrowserComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::Components::EditorSelectionAccentSystemComponent::RTTI_Type());
}
void Application::ConnectivityStateChanged(const AzToolsFramework::SourceControlState state)
{
using SCConnectionBus = AzToolsFramework::SourceControlConnectionRequestBus;
using AzToolsFramework::SourceControlState;
// If status invalid, just disconnect from source control
if (state == SourceControlState::ConfigurationInvalid)
{
SCConnectionBus::Broadcast(&SCConnectionBus::Events::EnableSourceControl, false);
}
}
}