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cf767fd4bd038e39512a0f193dfd7cb536a9700f
o3de
/
Gems
/
Multiplayer
/
Code
T
History
AMZN-Olex
250a91dd96
Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
...
Signed-off-by: AMZN-Olex <
5432499+AMZN-Olex@users.noreply.github.com
>
2021-10-26 19:10:46 -04:00
..
Include
/Multiplayer
NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
2021-10-22 11:09:30 -04:00
Source
Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
2021-10-26 19:10:46 -04:00
Tests
NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
2021-10-22 11:09:30 -04:00
CMakeLists.txt
Removed unnecessary files from CMakeLists.txt
2021-10-14 23:27:58 +01:00
multiplayer_autogen_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_debug_files.cmake
Hierarchy imgui debugger, first take
2021-10-07 08:27:48 -04:00
multiplayer_editor_shared_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_files.cmake
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
2021-10-14 18:22:41 -07:00
multiplayer_shared_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_tests_files.cmake
Merge pull request
#4425
from aws-lumberyard-dev/NetHierarchyInput
2021-10-20 13:18:12 +01:00
multiplayer_tools_files.cmake
Merge branch 'development' into cmake/SPEC-7179
2021-07-16 15:42:37 -07:00
multiplayer_tools_tests_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00