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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <BaseColliderComponent.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Math/Vector3.h>
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namespace PhysX
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{
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/// Component that provides sphere shape collider.
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/// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own
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/// to create a static rigid body.
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class SphereColliderComponent
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: public BaseColliderComponent
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{
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public:
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using Configuration = Physics::SphereShapeConfiguration;
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AZ_COMPONENT(SphereColliderComponent, "{108CD341-E5C3-4AE1-B712-21E81ED6C277}", BaseColliderComponent);
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static void Reflect(AZ::ReflectContext* context);
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SphereColliderComponent() = default;
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// BaseColliderComponent
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void UpdateScaleForShapeConfigs() override;
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};
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}
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