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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <BaseColliderComponent.h>
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namespace LmbrCentral
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{
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class CapsuleShapeConfig;
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} // namespace LmbrCentral
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namespace PhysX
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{
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namespace Utils
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{
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Physics::CapsuleShapeConfiguration ConvertFromLmbrCentralCapsuleConfig(
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const LmbrCentral::CapsuleShapeConfig& inputCapsuleConfig);
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} // namespace Utils
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namespace ShapeConstants
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{
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static const AZ::Crc32 Box = AZ_CRC("Box", 0x08a9483a);
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static const AZ::Crc32 Capsule = AZ_CRC("Capsule", 0xc268a183);
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static const AZ::Crc32 Sphere = AZ_CRC("Sphere", 0x55f96687);
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static const AZ::Crc32 PolygonPrism = AZ_CRC("PolygonPrism", 0xd6b50036);
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static const AZ::Crc32 Cylinder = AZ_CRC("Cylinder", 0x9b045bea);
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} // namespace ShapeConstants
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/// Component that provides a collider based on geometry from a shape component.
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class ShapeColliderComponent
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: public BaseColliderComponent
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{
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public:
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AZ_COMPONENT(ShapeColliderComponent, "{30CC9E77-378C-49DF-9617-6BF191901FE0}", BaseColliderComponent);
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static void Reflect(AZ::ReflectContext* context);
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ShapeColliderComponent() = default;
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// BaseColliderComponent
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void UpdateScaleForShapeConfigs() override;
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};
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} // namespace PhysX
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