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o3de/Gems/PhysX/Code/Source/ShapeColliderComponent.cpp

51 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ShapeColliderComponent.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
#include <LmbrCentral/Shape/SphereShapeComponentBus.h>
#include <LmbrCentral/Shape/CapsuleShapeComponentBus.h>
#include <Source/Utils.h>
namespace PhysX
{
namespace Utils
{
Physics::CapsuleShapeConfiguration ConvertFromLmbrCentralCapsuleConfig(
const LmbrCentral::CapsuleShapeConfig& inputCapsuleConfig)
{
return Physics::CapsuleShapeConfiguration(inputCapsuleConfig.m_height, inputCapsuleConfig.m_radius);
}
} // namespace Utils
void ShapeColliderComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ShapeColliderComponent, BaseColliderComponent>()
->Version(1)
;
}
}
// BaseColliderComponent
void ShapeColliderComponent::UpdateScaleForShapeConfigs()
{
const AZ::Vector3 overallScale = Utils::GetOverallScale(GetEntityId());
for (auto& shapeConfigPair : m_shapeConfigList)
{
if (shapeConfigPair.second)
{
shapeConfigPair.second->m_scale = overallScale;
}
}
}
} // namespace PhysX