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o3de/Gems/PhysX/Code/Source/Module.cpp

127 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Module/Module.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <Configuration/PhysXSettingsRegistryManager.h>
#include <Source/SystemComponent.h>
#include <ComponentDescriptors.h>
#if defined(PHYSX_EDITOR)
#include <Source/EditorComponentDescriptors.h>
#include <Editor/Source/Components/EditorSystemComponent.h>
#include <Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.h>
#endif // defined(PHYSX_EDITOR)
#include <PhysX_Traits_Platform.h>
#include <System/PhysXSystem.h>
#include <System/PhysXCookingParams.h>
namespace PhysX
{
class Module
: public AZ::Module
{
public:
AZ_RTTI(PhysX::Module, "{160C59B1-FA68-4CDC-8562-D1204AB78FC1}", AZ::Module);
Module()
: AZ::Module()
#if defined(PHYSX_EDITOR)
, m_physXSystem(new PhysXEditorSettingsRegistryManager(), PxCooking::GetEditTimeCookingParams())
#else
, m_physXSystem(new PhysXSettingsRegistryManager(), PxCooking::GetRealTimeCookingParams())
#endif
{
LoadModules();
AZStd::list<AZ::ComponentDescriptor*> descriptorsToAdd = GetDescriptors();
m_descriptors.insert(m_descriptors.end(), descriptorsToAdd.begin(), descriptorsToAdd.end());
#if defined(PHYSX_EDITOR)
AZStd::list<AZ::ComponentDescriptor*> editorDescriptorsToAdd = GetEditorDescriptors();
m_descriptors.insert(m_descriptors.end(), editorDescriptorsToAdd.begin(), editorDescriptorsToAdd.end());
#endif // defined(PHYSX_EDITOR)
}
virtual ~Module()
{
m_physXSystem.Shutdown();
UnloadModules();
}
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<SystemComponent>()
#if defined(PHYSX_EDITOR)
, azrtti_typeid<EditorSystemComponent>()
#endif
};
}
private:
void LoadModules()
{
#if defined(PHYSX_EDITOR)
{
AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
[[maybe_unused]] bool ok = sceneCoreModule->Load(true/*isInitializeFunctionRequired*/);
AZ_Error("PhysX::Module", ok, "Error loading SceneCore module");
m_modules.push_back(AZStd::move(sceneCoreModule));
}
#endif // defined(PHYSX_EDITOR)
// Load PhysX SDK dynamic libraries when running on a non-monolithic build.
// The PhysX Gem module was linked with the PhysX SDK dynamic libraries, but
// some platforms may not detect the dependency when the gem is loaded, so we
// may have to load them ourselves.
#if AZ_TRAIT_PHYSX_FORCE_LOAD_MODULES && !defined(AZ_MONOLITHIC_BUILD)
{
const AZStd::vector<AZ::OSString> physXModuleNames = { "PhysX", "PhysXCooking", "PhysXFoundation", "PhysXCommon" };
for (const auto& physXModuleName : physXModuleNames)
{
AZ::OSString modulePathName = physXModuleName;
AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::ResolveModulePath, modulePathName);
AZStd::unique_ptr<AZ::DynamicModuleHandle> physXModule = AZ::DynamicModuleHandle::Create(modulePathName.c_str());
bool ok = physXModule->Load(false/*isInitializeFunctionRequired*/);
AZ_Error("PhysX::Module", ok, "Error loading %s module", physXModuleName.c_str());
m_modules.push_back(AZStd::move(physXModule));
}
}
#endif
}
void UnloadModules()
{
// Unload modules in reserve order that were loaded
for (auto it = m_modules.rbegin(); it != m_modules.rend(); ++it)
{
it->reset();
}
m_modules.clear();
}
/// Required modules to load/unload when PhysX Gem module is created/destroyed
AZStd::vector<AZStd::unique_ptr<AZ::DynamicModuleHandle>> m_modules;
PhysXSystem m_physXSystem;
};
} // namespace PhysX
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_PhysX, PhysX::Module)