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182 lines
6.6 KiB
C++
182 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/ForceRegionComponent.h>
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#include <Source/ForceRegionForces.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/RigidBodyBus.h>
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#include <AzFramework/Physics/Collision/CollisionEvents.h>
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namespace PhysX
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{
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void ForceRegionComponent::Reflect(AZ::ReflectContext* context)
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{
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ForceRegion::Reflect(context);
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ForceWorldSpace::Reflect(context);
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ForceLocalSpace::Reflect(context);
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ForceSplineFollow::Reflect(context);
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ForceSimpleDrag::Reflect(context);
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ForceLinearDamping::Reflect(context);
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ForcePoint::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ForceRegionComponent, AZ::Component>()
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->Version(1)
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->Field("ForceRegion", &ForceRegionComponent::m_forceRegion)
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->Field("DebugForces", &ForceRegionComponent::m_debugForces)
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;
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}
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}
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ForceRegionComponent::ForceRegionComponent()
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{
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InitPhysicsTickHandler();
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}
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ForceRegionComponent::ForceRegionComponent(ForceRegion&& forceRegion, bool debug)
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: m_forceRegion(std::move(forceRegion))
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, m_debugForces(debug)
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{
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InitPhysicsTickHandler();
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}
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void ForceRegionComponent::Activate()
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{
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
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sceneInterface->RegisterSceneSimulationFinishHandler(sceneHandle, m_sceneFinishSimHandler);
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}
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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AZStd::pair<AzPhysics::SceneHandle, AzPhysics::SimulatedBodyHandle> foundBody = physicsSystem->FindAttachedBodyHandleFromEntityId(m_entity->GetId());
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if (foundBody.first != AzPhysics::InvalidSceneHandle)
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{
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AzPhysics::SimulatedBodyEvents::RegisterOnTriggerEnterHandler(
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foundBody.first, foundBody.second, m_onTriggerEnterHandler);
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AzPhysics::SimulatedBodyEvents::RegisterOnTriggerExitHandler(
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foundBody.first, foundBody.second, m_onTriggerExitHandler);
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}
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}
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if (m_debugForces)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entity->GetId());
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}
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m_forceRegion.Activate(GetEntityId());
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}
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void ForceRegionComponent::Deactivate()
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{
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m_forceRegion.Deactivate();
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if (m_debugForces)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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}
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m_onTriggerEnterHandler.Disconnect();
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m_onTriggerExitHandler.Disconnect();
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m_sceneFinishSimHandler.Disconnect();
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m_entities.clear(); // On re-activation, each entity in this force region triggers OnTriggerEnter again.
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}
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void ForceRegionComponent::InitPhysicsTickHandler()
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{
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m_sceneFinishSimHandler = AzPhysics::SceneEvents::OnSceneSimulationFinishHandler([this](
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[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
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float fixedDeltatime)
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{
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this->PostPhysicsSubTick(fixedDeltatime);
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}, aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
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m_onTriggerEnterHandler = AzPhysics::SimulatedBodyEvents::OnTriggerEnter::Handler([this](
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[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
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const AzPhysics::TriggerEvent& triggerEvent)
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{
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OnTriggerEnter(triggerEvent);
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});
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m_onTriggerExitHandler = AzPhysics::SimulatedBodyEvents::OnTriggerExit::Handler([this](
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[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
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const AzPhysics::TriggerEvent& triggerEvent)
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{
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OnTriggerExit(triggerEvent);
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});
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}
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void ForceRegionComponent::PostPhysicsSubTick(float fixedDeltaTime)
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{
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AZ_PROFILE_FUNCTION(Physics);
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for (auto entityId : m_entities)
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{
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EntityParams entity = ForceRegionUtil::CreateEntityParams(entityId);
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AZ::Vector3 netForce = m_forceRegion.CalculateNetForce(entity);
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if (!netForce.IsZero())
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{
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netForce *= fixedDeltaTime;
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Physics::RigidBodyRequestBus::Event(entityId, &Physics::RigidBodyRequestBus::Events::ApplyLinearImpulse, netForce);
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}
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}
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}
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void ForceRegionComponent::OnTriggerEnter(const AzPhysics::TriggerEvent& triggerEvent)
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{
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if (!triggerEvent.m_otherBody)
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{
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return;
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}
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// Ignore self
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AZ::EntityId entityId = triggerEvent.m_otherBody->GetEntityId();
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if (entityId == GetEntityId())
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{
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return;
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}
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auto newEntityHasPhysics = Physics::RigidBodyRequestBus::FindFirstHandler(entityId) != nullptr;
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if (newEntityHasPhysics)
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{
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m_entities.insert(entityId);
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}
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}
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void ForceRegionComponent::OnTriggerExit(const AzPhysics::TriggerEvent& triggerEvent)
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{
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if (triggerEvent.m_otherBody == nullptr)
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{
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return;
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}
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m_entities.erase(triggerEvent.m_otherBody->GetEntityId());
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}
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void ForceRegionComponent::DisplayEntityViewport([[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo
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, AzFramework::DebugDisplayRequests& debugDisplayRequests)
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{
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for (auto entityId : m_entities)
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{
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EntityParams entityParams = ForceRegionUtil::CreateEntityParams(entityId);
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AZ::Vector3 netForce = m_forceRegion.CalculateNetForce(entityParams);
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if (!netForce.IsZero())
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{
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netForce = netForce.GetNormalizedEstimate() * entityParams.m_aabb.GetExtents().GetMaxElement() * 2.0f; // Ensures arrow length is longer than entity AABB so that it can be seen.
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AZ::Vector3 entityPosition = entityParams.m_aabb.GetCenter();
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debugDisplayRequests.DrawArrow(entityPosition, entityPosition + netForce, 1.5f);
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}
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}
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}
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}
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