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49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
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#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
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#include <PhysX/EditorJointBus.h>
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#include <Editor/EditorJointConfiguration.h>
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#include <Source/EditorJointComponent.h>
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namespace PhysX
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{
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class EditorFixedJointComponent
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: public EditorJointComponent
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{
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public:
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AZ_EDITOR_COMPONENT(EditorFixedJointComponent, "{4E57E0DB-7334-4022-AB64-3BB6FE5B4305}", EditorJointComponent);
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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// EditorJointComponent
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AZStd::vector<JointsComponentModeCommon::SubModeParamaterState> GetSubComponentModesState() override;
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private:
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using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
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ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
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///< and creating a concrete ComponentMode(s).
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};
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} // namespace PhysX
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