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286 lines
13 KiB
C++
286 lines
13 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Component/NonUniformScaleBus.h>
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#include <AzCore/Math/Quaternion.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzFramework/Physics/Shape.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <AzFramework/Physics/Common/PhysicsTypes.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
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#include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <AzToolsFramework/UI/PropertyEditor/ComponentEditor.hxx>
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#include <PhysX/ColliderShapeBus.h>
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <PhysX/MeshAsset.h>
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#include <PhysX/MeshColliderComponentBus.h>
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#include <System/PhysXSystem.h>
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#include <Editor/DebugDraw.h>
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namespace AzPhysics
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{
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class SceneInterface;
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struct SimulatedBody;
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}
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namespace PhysX
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{
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struct EditorProxyAssetShapeConfig
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{
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AZ_CLASS_ALLOCATOR(EditorProxyAssetShapeConfig, AZ::SystemAllocator, 0);
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AZ_RTTI(EditorProxyAssetShapeConfig, "{C1B46450-C2A3-4115-A2FB-E5FF3BAAAD15}");
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static void Reflect(AZ::ReflectContext* context);
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virtual ~EditorProxyAssetShapeConfig() = default;
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AZ::Data::Asset<Pipeline::MeshAsset> m_pxAsset{ AZ::Data::AssetLoadBehavior::QueueLoad };
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Physics::PhysicsAssetShapeConfiguration m_configuration;
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};
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//! Proxy container for only displaying a specific shape configuration depending on the shapeType selected.
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struct EditorProxyShapeConfig
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{
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AZ_CLASS_ALLOCATOR(EditorProxyShapeConfig, AZ::SystemAllocator, 0);
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AZ_RTTI(EditorProxyShapeConfig, "{531FB42A-42A9-4234-89BA-FD349EF83D0C}");
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static void Reflect(AZ::ReflectContext* context);
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EditorProxyShapeConfig() = default;
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EditorProxyShapeConfig(const Physics::ShapeConfiguration& shapeConfiguration);
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virtual ~EditorProxyShapeConfig() = default;
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Physics::ShapeType m_shapeType = Physics::ShapeType::PhysicsAsset;
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Physics::SphereShapeConfiguration m_sphere;
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Physics::BoxShapeConfiguration m_box;
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Physics::CapsuleShapeConfiguration m_capsule;
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EditorProxyAssetShapeConfig m_physicsAsset;
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bool m_hasNonUniformScale = false; //!< Whether there is a non-uniform scale component on this entity.
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AZ::u8 m_subdivisionLevel = 4; //!< The level of subdivision if a primitive shape is replaced with a convex mesh due to scaling.
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Physics::CookedMeshShapeConfiguration m_cookedMesh;
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bool IsSphereConfig() const;
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bool IsBoxConfig() const;
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bool IsCapsuleConfig() const;
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bool IsAssetConfig() const;
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Physics::ShapeConfiguration& GetCurrent();
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const Physics::ShapeConfiguration& GetCurrent() const;
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AZStd::shared_ptr<Physics::ShapeConfiguration> CloneCurrent() const;
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private:
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bool ShowingSubdivisionLevel() const;
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AZ::u32 OnShapeTypeChanged();
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AZ::u32 OnConfigurationChanged();
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Physics::ShapeType m_lastShapeType = Physics::ShapeType::PhysicsAsset;
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};
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class EditorColliderComponentDescriptor;
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//! Editor PhysX Collider Component.
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//!
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class EditorColliderComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, protected DebugDraw::DisplayCallback
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, protected AzToolsFramework::EntitySelectionEvents::Bus::Handler
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, private AzToolsFramework::BoxManipulatorRequestBus::Handler
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, private AZ::Data::AssetBus::MultiHandler
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, private PhysX::MeshColliderComponentRequestsBus::Handler
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, private AZ::TransformNotificationBus::Handler
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, private PhysX::ColliderShapeRequestBus::Handler
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, private AZ::Render::MeshComponentNotificationBus::Handler
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, private PhysX::EditorColliderComponentRequestBus::Handler
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, private PhysX::EditorColliderValidationRequestBus::Handler
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, private AzPhysics::SimulatedBodyComponentRequestsBus::Handler
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{
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public:
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AZ_RTTI(EditorColliderComponent, "{FD429282-A075-4966-857F-D0BBF186CFE6}", AzToolsFramework::Components::EditorComponentBase);
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AZ_EDITOR_COMPONENT_INTRUSIVE_DESCRIPTOR_TYPE(EditorColliderComponent);
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AZ_CLASS_ALLOCATOR(EditorColliderComponent, AZ::SystemAllocator, 0);
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friend class EditorColliderComponentDescriptor;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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static AZ::ComponentDescriptor* CreateDescriptor();
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EditorColliderComponent() = default;
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EditorColliderComponent(
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const Physics::ColliderConfiguration& colliderConfiguration,
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const Physics::ShapeConfiguration& shapeConfiguration);
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// these functions are made virtual because we call them from other modules
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virtual const EditorProxyShapeConfig& GetShapeConfiguration() const;
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virtual const Physics::ColliderConfiguration& GetColliderConfiguration() const;
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virtual Physics::ColliderConfiguration GetColliderConfigurationScaled() const;
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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private:
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AZ_DISABLE_COPY_MOVE(EditorColliderComponent)
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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//! AzToolsFramework::EntitySelectionEvents
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void OnSelected() override;
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void OnDeselected() override;
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// DisplayCallback
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void Display(AzFramework::DebugDisplayRequests& debugDisplay) const override;
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void DisplayMeshCollider(AzFramework::DebugDisplayRequests& debugDisplay) const;
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void DisplayUnscaledPrimitiveCollider(AzFramework::DebugDisplayRequests& debugDisplay) const;
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void DisplayScaledPrimitiveCollider(AzFramework::DebugDisplayRequests& debugDisplay) const;
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// AZ::Data::AssetBus::Handler
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void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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// PhysXMeshColliderComponentRequestBus
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AZ::Data::Asset<Pipeline::MeshAsset> GetMeshAsset() const override;
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Physics::MaterialId GetMaterialId() const override;
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void SetMeshAsset(const AZ::Data::AssetId& id) override;
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void SetMaterialId(const Physics::MaterialId& id) override;
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void UpdateMaterialSlotsFromMeshAsset();
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// TransformBus
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void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
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// non-uniform scale handling
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void OnNonUniformScaleChanged(const AZ::Vector3& nonUniformScale);
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// AzToolsFramework::BoxManipulatorRequestBus
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AZ::Vector3 GetDimensions() override;
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void SetDimensions(const AZ::Vector3& dimensions) override;
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AZ::Transform GetCurrentTransform() override;
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AZ::Vector3 GetBoxScale() override;
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// AZ::Render::MeshComponentNotificationBus
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void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset,
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const AZ::Data::Instance<AZ::RPI::Model>& model) override;
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// PhysX::ColliderShapeBus
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AZ::Aabb GetColliderShapeAabb() override;
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bool IsTrigger() override;
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// PhysX::EditorColliderComponentBus
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void SetColliderOffset(const AZ::Vector3& offset) override;
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AZ::Vector3 GetColliderOffset() override;
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void SetColliderRotation(const AZ::Quaternion& rotation) override;
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AZ::Quaternion GetColliderRotation() override;
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AZ::Transform GetColliderWorldTransform() override;
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void SetShapeType(Physics::ShapeType shapeType) override;
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Physics::ShapeType GetShapeType() override;
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void SetSphereRadius(float radius) override;
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float GetSphereRadius() override;
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void SetCapsuleRadius(float radius) override;
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float GetCapsuleRadius() override;
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void SetCapsuleHeight(float height) override;
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float GetCapsuleHeight() override;
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void SetAssetScale(const AZ::Vector3& scale) override;
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AZ::Vector3 GetAssetScale() override;
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// PhysX::EditorColliderValidationRequestBus overrides ...
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void ValidateRigidBodyMeshGeometryType() override;
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AZ::Transform GetColliderLocalTransform() const;
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EditorProxyShapeConfig m_shapeConfiguration;
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Physics::ColliderConfiguration m_configuration;
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AZ::u32 OnConfigurationChanged();
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void UpdateShapeConfigurationScale();
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// AzPhysics::SimulatedBodyComponentRequestsBus::Handler overrides ...
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void EnablePhysics() override;
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void DisablePhysics() override;
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bool IsPhysicsEnabled() const override;
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AZ::Aabb GetAabb() const override;
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AzPhysics::SimulatedBody* GetSimulatedBody() override;
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AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const override;
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AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override;
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// Mesh collider
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void UpdateMeshAsset();
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bool IsAssetConfig() const;
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void CreateStaticEditorCollider();
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void ClearStaticEditorCollider();
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void BuildDebugDrawMesh() const;
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AZ::ComponentDescriptor::StringWarningArray GetComponentWarnings() const { return m_componentWarnings; };
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using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
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ComponentModeDelegate m_componentModeDelegate; //!< Responsible for detecting ComponentMode activation
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//!< and creating a concrete ComponentMode.
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AzPhysics::SceneInterface* m_sceneInterface = nullptr;
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AzPhysics::SceneHandle m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
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AzPhysics::SimulatedBodyHandle m_editorBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
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// Auto-assigning collision mesh utility functions
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bool ShouldUpdateCollisionMeshFromRender() const;
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void SetCollisionMeshFromRender();
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AZ::Data::Asset<AZ::Data::AssetData> GetRenderMeshAsset() const;
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AZ::Data::AssetId FindMatchingPhysicsAsset(const AZ::Data::Asset<AZ::Data::AssetData>& renderMeshAsset,
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const AZStd::vector<AZ::Data::AssetId>& physicsAssets);
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void ValidateAssetMaterials();
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void InitEventHandlers();
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DebugDraw::Collider m_colliderDebugDraw;
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AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler m_physXConfigChangedHandler;
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AzPhysics::SystemEvents::OnMaterialLibraryChangedEvent::Handler m_onMaterialLibraryChangedEventHandler;
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AZ::Transform m_cachedWorldTransform;
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AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler; //!< Responds to changes in non-uniform scale.
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bool m_hasNonUniformScale = false; //!< Whether there is a non-uniform scale component on this entity.
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AZ::Vector3 m_cachedNonUniformScale = AZ::Vector3::CreateOne(); //!< Caches the current non-uniform scale.
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mutable AZStd::optional<Physics::CookedMeshShapeConfiguration> m_scaledPrimitive; //!< Approximation for non-uniformly scaled primitive.
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AZ::Aabb m_cachedAabb = AZ::Aabb::CreateNull(); //!< Cache the Aabb to avoid recalculating it.
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bool m_cachedAabbDirty = true; //!< Track whether the cached Aabb needs to be recomputed.
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AZ::ComponentDescriptor::StringWarningArray m_componentWarnings;
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};
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class EditorColliderComponentDescriptor :
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public AZ::ComponentDescriptorHelper<EditorColliderComponent>
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{
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public:
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AZ_CLASS_ALLOCATOR(EditorColliderComponentDescriptor, AZ::SystemAllocator, 0);
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AZ_TYPE_INFO(EditorColliderComponentDescriptor, "{E099B5D6-B03F-436C-AB8E-7ADE4DAD74A0}");
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EditorColliderComponentDescriptor() = default;
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void Reflect(AZ::ReflectContext* reflection) const override;
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void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided, const AZ::Component* instance) const override;
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void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent, const AZ::Component* instance) const override;
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void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required, const AZ::Component* instance) const override;
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void GetWarnings(AZ::ComponentDescriptor::StringWarningArray& warnings, const AZ::Component* instance) const override;
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};
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} // namespace PhysX
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