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o3de/Gems/PhysX/Code/Source/Collision.cpp

121 lines
4.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Collision.h>
#include <PhysX/Utils.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>
namespace PhysX
{
namespace Collision
{
// Combines two 32 bit values into 1 64 bit
AZ::u64 Combine(AZ::u32 word0, AZ::u32 word1)
{
return Utils::Collision::Combine(word0, word1);
}
physx::PxFilterFlags DefaultFilterShader(
physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
physx::PxPairFlags& pairFlags, [[maybe_unused]] const void* constantBlock, [[maybe_unused]] physx::PxU32 constantBlockSize)
{
if (!ShouldCollide(filterData0, filterData1))
{
return physx::PxFilterFlag::eSUPPRESS;
}
// let triggers through
if (physx::PxFilterObjectIsTrigger(attributes0) || physx::PxFilterObjectIsTrigger(attributes1))
{
pairFlags = physx::PxPairFlag::eTRIGGER_DEFAULT;
return physx::PxFilterFlag::eDEFAULT;
}
// generate contacts for all that were not filtered above
pairFlags =
physx::PxPairFlag::eCONTACT_DEFAULT |
physx::PxPairFlag::eNOTIFY_TOUCH_FOUND |
physx::PxPairFlag::eNOTIFY_TOUCH_PERSISTS |
physx::PxPairFlag::eNOTIFY_TOUCH_LOST |
physx::PxPairFlag::eNOTIFY_CONTACT_POINTS;
// generate callbacks for collisions between kinematic and dynamic objects
if (physx::PxFilterObjectIsKinematic(attributes0) != physx::PxFilterObjectIsKinematic(attributes1))
{
return physx::PxFilterFlag::eCALLBACK;
}
return physx::PxFilterFlag::eDEFAULT;
}
physx::PxFilterFlags DefaultFilterShaderCCD(
physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
physx::PxPairFlags& pairFlags, [[maybe_unused]] const void* constantBlock, [[maybe_unused]] physx::PxU32 constantBlockSize)
{
if (!ShouldCollide(filterData0, filterData1))
{
return physx::PxFilterFlag::eSUPPRESS;
}
// let triggers through
if (physx::PxFilterObjectIsTrigger(attributes0) || physx::PxFilterObjectIsTrigger(attributes1))
{
pairFlags = physx::PxPairFlag::eTRIGGER_DEFAULT |
physx::PxPairFlag::eNOTIFY_TOUCH_CCD;
return physx::PxFilterFlag::eDEFAULT;
}
// generate contacts for all that were not filtered above
pairFlags =
physx::PxPairFlag::eCONTACT_DEFAULT |
physx::PxPairFlag::eNOTIFY_TOUCH_FOUND |
physx::PxPairFlag::eNOTIFY_TOUCH_PERSISTS |
physx::PxPairFlag::eNOTIFY_TOUCH_LOST |
physx::PxPairFlag::eNOTIFY_TOUCH_CCD |
physx::PxPairFlag::eNOTIFY_CONTACT_POINTS |
physx::PxPairFlag::eDETECT_CCD_CONTACT |
physx::PxPairFlag::eNOTIFY_CONTACT_POINTS;
// generate callbacks for collisions between kinematic and dynamic objects
if (physx::PxFilterObjectIsKinematic(attributes0) != physx::PxFilterObjectIsKinematic(attributes1))
{
return physx::PxFilterFlag::eCALLBACK;
}
return physx::PxFilterFlag::eDEFAULT;
}
physx::PxFilterData CreateFilterData(const AzPhysics::CollisionLayer& layer, const AzPhysics::CollisionGroup& group)
{
physx::PxFilterData data;
SetLayer(layer, data);
SetGroup(group, data);
return data;
}
void SetLayer(const AzPhysics::CollisionLayer& layer, physx::PxFilterData& filterData)
{
Utils::Collision::SetLayer(layer, filterData);
}
void SetGroup(const AzPhysics::CollisionGroup& group, physx::PxFilterData& filterData)
{
Utils::Collision::SetGroup(group, filterData);
}
bool ShouldCollide(const physx::PxFilterData& filterData0, const physx::PxFilterData& filterData1)
{
return Utils::Collision::ShouldCollide(filterData0, filterData1);
}
}
}