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o3de/Gems/Atom/Feature/Common/Code/Source/AuxGeom/DynamicPrimitiveProcessor.cpp

418 lines
20 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "DynamicPrimitiveProcessor.h"
#include "AuxGeomDrawProcessorShared.h"
#include <Atom/RHI/DrawPacketBuilder.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Public/View.h>
#include <AzCore/Debug/Profiler.h>
namespace AZ
{
namespace Render
{
namespace
{
static const RHI::PrimitiveTopology PrimitiveTypeToTopology[PrimitiveType_Count] =
{
RHI::PrimitiveTopology::PointList,
RHI::PrimitiveTopology::LineList,
RHI::PrimitiveTopology::TriangleList,
};
}
bool DynamicPrimitiveProcessor::Initialize(const AZ::RPI::Scene* scene)
{
for (int primitiveType = 0; primitiveType < PrimitiveType_Count; ++primitiveType)
{
SetupInputStreamLayout(m_inputStreamLayout[primitiveType], PrimitiveTypeToTopology[primitiveType]);
m_streamBufferViewsValidatedForLayout[primitiveType] = false;
}
// We have a single stream (position and color are interleaved in the vertex buffer)
m_primitiveBuffers.m_streamBufferViews.resize(1);
m_scene = scene;
InitShader();
return true;
}
void DynamicPrimitiveProcessor::Release()
{
m_drawPackets.clear();
m_processSrgs.clear();
m_shaderData.m_defaultSRG = nullptr;
m_shader = nullptr;
m_scene = nullptr;
for (RPI::Ptr<RPI::PipelineStateForDraw>* pipelineState : m_createdPipelineStates)
{
pipelineState->reset();
}
m_createdPipelineStates.clear();
}
void DynamicPrimitiveProcessor::PrepareFrame()
{
AZ_PROFILE_SCOPE(AzRender, "DynamicPrimitiveProcessor: PrepareFrame");
m_drawPackets.clear();
m_processSrgs.clear();
if (m_needUpdatePipelineStates)
{
// for created pipeline state, re-set their data from scene
for (RPI::Ptr<RPI::PipelineStateForDraw>* pipelineState : m_createdPipelineStates)
{
(*pipelineState)->SetOutputFromScene(m_scene);
(*pipelineState)->Finalize();
}
m_needUpdatePipelineStates = false;
}
}
void DynamicPrimitiveProcessor::ProcessDynamicPrimitives(const AuxGeomBufferData* bufferData, const RPI::FeatureProcessor::RenderPacket& fpPacket)
{
AZ_PROFILE_SCOPE(AzRender, "DynamicPrimitiveProcessor: ProcessDynamicPrimitives");
RHI::DrawPacketBuilder drawPacketBuilder;
const DynamicPrimitiveData& srcPrimitives = bufferData->m_primitiveData;
// Update the buffers for the dynamic primitives and generate draw packets for them
if (srcPrimitives.m_indexBuffer.size() > 0)
{
// Update the buffers for all dynamic primitives in this frame's data
// There is just one index buffer and one vertex buffer for all dynamic primitives
if (!UpdateIndexBuffer(srcPrimitives.m_indexBuffer, m_primitiveBuffers)
|| !UpdateVertexBuffer(srcPrimitives.m_vertexBuffer, m_primitiveBuffers))
{
// Skip adding render data if failed to update buffers
// Note, the error would be already reported inside the Update* functions
return;
}
// Validate the stream buffer views for all stream layout's if necessary
for (int primitiveType = 0; primitiveType < PrimitiveType_Count; ++primitiveType)
{
ValidateStreamBufferViews(m_primitiveBuffers.m_streamBufferViews, m_streamBufferViewsValidatedForLayout, primitiveType);
}
// Loop over all the primitives and use one draw call for each AuxGeom API call
// We have to create separate draw packets for each view that the AuxGeom is in (typically only one)
AZStd::vector<RPI::ViewPtr> auxGeomViews;
for (auto& view : fpPacket.m_views)
{
// If this view is ignoring packets with our draw list tag then skip this view
if (!view->HasDrawListTag(m_shaderData.m_drawListTag))
{
continue;
}
auxGeomViews.emplace_back(view);
}
for (auto& primitive : srcPrimitives.m_primitiveBuffer)
{
bool useManualViewProjectionOverride = primitive.m_viewProjOverrideIndex != -1;
PipelineStateOptions pipelineStateOptions;
pipelineStateOptions.m_perpectiveType = useManualViewProjectionOverride? PerspectiveType_ManualOverride : PerspectiveType_ViewProjection;
pipelineStateOptions.m_blendMode = primitive.m_blendMode;
pipelineStateOptions.m_primitiveType = primitive.m_primitiveType;
pipelineStateOptions.m_depthReadType = primitive.m_depthReadType;
pipelineStateOptions.m_depthWriteType = primitive.m_depthWriteType;
pipelineStateOptions.m_faceCullMode = primitive.m_faceCullMode;
RPI::Ptr<RPI::PipelineStateForDraw> pipelineState = GetPipelineState(pipelineStateOptions);
Data::Instance<RPI::ShaderResourceGroup> srg;
if (useManualViewProjectionOverride || primitive.m_primitiveType == PrimitiveType_PointList)
{
srg = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), m_shaderData.m_perDrawSrgLayout->GetName());
if (!srg)
{
AZ_Warning("AuxGeom", false, "Failed to create a shader resource group for an AuxGeom draw, Ignoring the draw");
continue; // failed to create an srg for this draw, just drop the draw.
}
if (useManualViewProjectionOverride)
{
srg->SetConstant(m_shaderData.m_viewProjectionOverrideIndex, bufferData->m_viewProjOverrides[primitive.m_viewProjOverrideIndex]);
m_shaderData.m_viewProjectionOverrideIndex.AssertValid();
}
if (primitive.m_primitiveType == PrimitiveType_PointList)
{
srg->SetConstant(m_shaderData.m_pointSizeIndex, aznumeric_cast<float>(primitive.m_width));
m_shaderData.m_pointSizeIndex.AssertValid();
}
pipelineState->UpdateSrgVariantFallback(srg);
srg->Compile();
}
else
{
srg = m_shaderData.m_defaultSRG;
}
for (auto& view : auxGeomViews)
{
RHI::DrawItemSortKey sortKey = primitive.m_blendMode == BlendMode_Off ? 0 : view->GetSortKeyForPosition(primitive.m_center);
const RHI::DrawPacket* drawPacket = BuildDrawPacketForDynamicPrimitive(
m_primitiveBuffers,
pipelineState,
srg,
primitive.m_indexCount,
primitive.m_indexOffset,
drawPacketBuilder,
sortKey);
if (drawPacket)
{
m_drawPackets.emplace_back(drawPacket);
m_processSrgs.push_back(srg);
view->AddDrawPacket(drawPacket);
}
}
}
}
}
bool DynamicPrimitiveProcessor::UpdateIndexBuffer(const IndexBuffer& source, DynamicBufferGroup& group)
{
const size_t sourceByteSize = source.size() * sizeof(AuxGeomIndex);
RHI::Ptr<RPI::DynamicBuffer> dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(static_cast<uint32_t>(sourceByteSize), RHI::Alignment::InputAssembly);
if (!dynamicBuffer)
{
AZ_WarningOnce("AuxGeom", false, "Failed to allocate dynamic buffer of size %d.", sourceByteSize);
return false;
}
dynamicBuffer->Write(source.data(), static_cast<uint32_t>(sourceByteSize));
group.m_indexBufferView = dynamicBuffer->GetIndexBufferView(RHI::IndexFormat::Uint32);
return true;
}
bool DynamicPrimitiveProcessor::UpdateVertexBuffer(const VertexBuffer& source, DynamicBufferGroup& group)
{
const size_t sourceByteSize = source.size() * sizeof(AuxGeomDynamicVertex);
RHI::Ptr<RPI::DynamicBuffer> dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(static_cast<uint32_t>(sourceByteSize), RHI::Alignment::InputAssembly);
if (!dynamicBuffer)
{
AZ_WarningOnce("AuxGeom", false, "Failed to allocate dynamic buffer of size %d.", sourceByteSize);
return false;
}
dynamicBuffer->Write(source.data(), static_cast<uint32_t>(sourceByteSize));
group.m_streamBufferViews[0] = dynamicBuffer->GetStreamBufferView(sizeof(AuxGeomDynamicVertex));
return true;
}
void DynamicPrimitiveProcessor::ValidateStreamBufferViews(StreamBufferViewsForAllStreams& streamBufferViews, bool* isValidated, int primitiveType)
{
if (!isValidated[primitiveType])
{
if (!RHI::ValidateStreamBufferViews(m_inputStreamLayout[primitiveType], streamBufferViews))
{
AZ_Error("DynamicPrimitiveProcessor", false, "Failed to validate the stream buffer views");
return;
}
else
{
isValidated[primitiveType] = true;
}
}
}
void DynamicPrimitiveProcessor::SetupInputStreamLayout(RHI::InputStreamLayout& inputStreamLayout, RHI::PrimitiveTopology topology)
{
RHI::InputStreamLayoutBuilder layoutBuilder;
layoutBuilder.AddBuffer()
->Channel("POSITION", RHI::Format::R32G32B32_FLOAT)
->Channel("COLOR", RHI::Format::R8G8B8A8_UNORM);
layoutBuilder.SetTopology(topology);
inputStreamLayout = layoutBuilder.End();
}
RPI::Ptr<RPI::PipelineStateForDraw>& DynamicPrimitiveProcessor::GetPipelineState(const PipelineStateOptions& pipelineStateOptions)
{
// The declaration: m_pipelineStates[PerspectiveType_Count][BlendMode_Count][PrimitiveType_Count][DepthRead_Count][DepthWrite_Count][FaceCull_Count];
return m_pipelineStates[pipelineStateOptions.m_perpectiveType][pipelineStateOptions.m_blendMode][pipelineStateOptions.m_primitiveType]
[pipelineStateOptions.m_depthReadType][pipelineStateOptions.m_depthWriteType][pipelineStateOptions.m_faceCullMode];
}
void DynamicPrimitiveProcessor::SetUpdatePipelineStates()
{
m_needUpdatePipelineStates = true;
}
void DynamicPrimitiveProcessor::InitPipelineState(const PipelineStateOptions& pipelineStateOptions)
{
// Use the the pipeline state for PipelineStateOptions with default values and input perspective type as base pipeline state. Create one if it was empty.
PipelineStateOptions defaultOptions;
defaultOptions.m_perpectiveType = pipelineStateOptions.m_perpectiveType;
RPI::Ptr<RPI::PipelineStateForDraw>& basePipelineState = GetPipelineState(defaultOptions);
if (basePipelineState.get() == nullptr)
{
basePipelineState = aznew RPI::PipelineStateForDraw;
Name perspectiveTypeViewProjection = Name("ViewProjectionMode::ViewProjection");
Name perspectiveTypeManualOverride = Name("ViewProjectionMode::ManualOverride");
Name optionViewProjectionModeName = Name("o_viewProjMode");
RPI::ShaderOptionList shaderOptionAndValues;
shaderOptionAndValues.push_back(RPI::ShaderOption(optionViewProjectionModeName,
(pipelineStateOptions.m_perpectiveType == AuxGeomShapePerpectiveType::PerspectiveType_ViewProjection)?perspectiveTypeViewProjection: perspectiveTypeManualOverride));
basePipelineState->Init(m_shader, &shaderOptionAndValues);
m_createdPipelineStates.push_back(&basePipelineState);
}
RPI::Ptr<RPI::PipelineStateForDraw>& destPipelineState = GetPipelineState(pipelineStateOptions);
// Copy from base pipeline state. Skip if it's the base pipeline state
if (destPipelineState.get() == nullptr)
{
destPipelineState = aznew RPI::PipelineStateForDraw(*basePipelineState.get());
m_createdPipelineStates.push_back(&destPipelineState);
}
// blendMode
RHI::TargetBlendState& blendState = destPipelineState->RenderStatesOverlay().m_blendState.m_targets[0];
blendState.m_enable = pipelineStateOptions.m_blendMode == AuxGeomBlendMode::BlendMode_Alpha;
blendState.m_blendSource = RHI::BlendFactor::AlphaSource;
blendState.m_blendDest = RHI::BlendFactor::AlphaSourceInverse;
// primitiveType
destPipelineState->InputStreamLayout() = m_inputStreamLayout[pipelineStateOptions.m_primitiveType];
// depthReadType
// Keep the default depth comparison function and only set it when depth read is off
// Note: since the default PipelineStateOptions::m_depthReadType is DepthRead_On, the basePipelineState keeps the comparison function read from shader variant
if (pipelineStateOptions.m_depthReadType == AuxGeomDepthReadType::DepthRead_Off)
{
destPipelineState->RenderStatesOverlay().m_depthStencilState.m_depth.m_func = RHI::ComparisonFunc::Always;
}
// depthWriteType
destPipelineState->RenderStatesOverlay().m_depthStencilState.m_depth.m_writeMask =
ConvertToRHIDepthWriteMask(pipelineStateOptions.m_depthWriteType);
// faceCullMode
destPipelineState->RenderStatesOverlay().m_rasterState.m_cullMode = ConvertToRHICullMode(pipelineStateOptions.m_faceCullMode);
destPipelineState->SetOutputFromScene(m_scene);
destPipelineState->Finalize();
}
void DynamicPrimitiveProcessor::InitShader()
{
const char* auxGeomWorldShaderFilePath = "Shaders/auxgeom/auxgeomworld.azshader";
m_shader = RPI::LoadCriticalShader(auxGeomWorldShaderFilePath);
if (!m_shader)
{
AZ_Error("DynamicPrimitiveProcessor", false, "Failed to get shader");
return;
}
// Get the per-object SRG and store the indices of the data we need to set per object
m_shaderData.m_perDrawSrgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Draw);
if (!m_shaderData.m_perDrawSrgLayout)
{
AZ_Error("DynamicPrimitiveProcessor", false, "Failed to get shader resource group layout");
return;
}
m_shaderData.m_viewProjectionOverrideIndex.Reset();
m_shaderData.m_pointSizeIndex.Reset();
// Remember the draw list tag
m_shaderData.m_drawListTag = m_shader->GetDrawListTag();
// Create a default SRG for draws that don't use a manual view projection override
m_shaderData.m_defaultSRG = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), m_shaderData.m_perDrawSrgLayout->GetName());
AZ_Assert(m_shaderData.m_defaultSRG != nullptr, "Creating the default SRG unexpectedly failed");
m_shaderData.m_defaultSRG->SetConstant(m_shaderData.m_pointSizeIndex, 10.0f);
m_shaderData.m_defaultSRG->Compile();
// Initialize all pipeline states
PipelineStateOptions pipelineStateOptions;
// initialize two base pipeline state first to preserve the blend functions
pipelineStateOptions.m_perpectiveType = PerspectiveType_ViewProjection;
InitPipelineState(pipelineStateOptions);
pipelineStateOptions.m_perpectiveType = PerspectiveType_ManualOverride;
InitPipelineState(pipelineStateOptions);
// Initialize all pipeline states
for (uint32_t perspectiveType = 0; perspectiveType < PerspectiveType_Count; perspectiveType++)
{
pipelineStateOptions.m_perpectiveType = (AuxGeomShapePerpectiveType)perspectiveType;
for (uint32_t blendMode = 0; blendMode < BlendMode_Count; blendMode++)
{
pipelineStateOptions.m_blendMode = (AuxGeomBlendMode)blendMode;
for (uint32_t primitiveType = 0; primitiveType < PrimitiveType_Count; primitiveType++)
{
pipelineStateOptions.m_primitiveType = (AuxGeomPrimitiveType)primitiveType;
for (uint32_t depthRead = 0; depthRead < DepthRead_Count; depthRead++)
{
pipelineStateOptions.m_depthReadType = (AuxGeomDepthReadType)depthRead;
for (uint32_t depthWrite = 0; depthWrite < DepthWrite_Count; depthWrite++)
{
pipelineStateOptions.m_depthWriteType = (AuxGeomDepthWriteType)depthWrite;
for (uint32_t faceCullMode = 0; faceCullMode < FaceCull_Count; faceCullMode++)
{
pipelineStateOptions.m_faceCullMode = (AuxGeomFaceCullMode)faceCullMode;
InitPipelineState(pipelineStateOptions);
}
}
}
}
}
}
}
const RHI::DrawPacket* DynamicPrimitiveProcessor::BuildDrawPacketForDynamicPrimitive(
DynamicBufferGroup& group,
const RPI::Ptr<RPI::PipelineStateForDraw>& pipelineState,
Data::Instance<RPI::ShaderResourceGroup> srg,
uint32_t indexCount,
uint32_t indexOffset,
RHI::DrawPacketBuilder& drawPacketBuilder,
RHI::DrawItemSortKey sortKey)
{
RHI::DrawIndexed drawIndexed;
drawIndexed.m_indexCount = indexCount;
drawIndexed.m_indexOffset = indexOffset;
drawIndexed.m_vertexOffset = 0; // indices are offsets from the start of vertex buffer
drawPacketBuilder.Begin(nullptr);
drawPacketBuilder.SetDrawArguments(drawIndexed);
drawPacketBuilder.SetIndexBufferView(group.m_indexBufferView);
drawPacketBuilder.AddShaderResourceGroup(srg->GetRHIShaderResourceGroup());
RHI::DrawPacketBuilder::DrawRequest drawRequest;
drawRequest.m_listTag = m_shaderData.m_drawListTag;
drawRequest.m_pipelineState = pipelineState->GetRHIPipelineState();
drawRequest.m_streamBufferViews = group.m_streamBufferViews;
drawRequest.m_sortKey = sortKey;
drawPacketBuilder.AddDrawItem(drawRequest);
return drawPacketBuilder.End();
}
} // namespace Render
} // namespace AZ