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418 lines
20 KiB
C++
418 lines
20 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "DynamicPrimitiveProcessor.h"
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#include "AuxGeomDrawProcessorShared.h"
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#include <Atom/RHI/DrawPacketBuilder.h>
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h>
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#include <Atom/RPI.Public/RPIUtils.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Public/Shader/Shader.h>
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#include <Atom/RPI.Public/View.h>
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#include <AzCore/Debug/Profiler.h>
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namespace AZ
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{
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namespace Render
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{
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namespace
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{
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static const RHI::PrimitiveTopology PrimitiveTypeToTopology[PrimitiveType_Count] =
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{
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RHI::PrimitiveTopology::PointList,
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RHI::PrimitiveTopology::LineList,
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RHI::PrimitiveTopology::TriangleList,
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};
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}
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bool DynamicPrimitiveProcessor::Initialize(const AZ::RPI::Scene* scene)
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{
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for (int primitiveType = 0; primitiveType < PrimitiveType_Count; ++primitiveType)
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{
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SetupInputStreamLayout(m_inputStreamLayout[primitiveType], PrimitiveTypeToTopology[primitiveType]);
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m_streamBufferViewsValidatedForLayout[primitiveType] = false;
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}
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// We have a single stream (position and color are interleaved in the vertex buffer)
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m_primitiveBuffers.m_streamBufferViews.resize(1);
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m_scene = scene;
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InitShader();
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return true;
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}
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void DynamicPrimitiveProcessor::Release()
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{
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m_drawPackets.clear();
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m_processSrgs.clear();
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m_shaderData.m_defaultSRG = nullptr;
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m_shader = nullptr;
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m_scene = nullptr;
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for (RPI::Ptr<RPI::PipelineStateForDraw>* pipelineState : m_createdPipelineStates)
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{
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pipelineState->reset();
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}
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m_createdPipelineStates.clear();
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}
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void DynamicPrimitiveProcessor::PrepareFrame()
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{
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AZ_PROFILE_SCOPE(AzRender, "DynamicPrimitiveProcessor: PrepareFrame");
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m_drawPackets.clear();
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m_processSrgs.clear();
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if (m_needUpdatePipelineStates)
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{
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// for created pipeline state, re-set their data from scene
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for (RPI::Ptr<RPI::PipelineStateForDraw>* pipelineState : m_createdPipelineStates)
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{
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(*pipelineState)->SetOutputFromScene(m_scene);
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(*pipelineState)->Finalize();
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}
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m_needUpdatePipelineStates = false;
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}
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}
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void DynamicPrimitiveProcessor::ProcessDynamicPrimitives(const AuxGeomBufferData* bufferData, const RPI::FeatureProcessor::RenderPacket& fpPacket)
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{
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AZ_PROFILE_SCOPE(AzRender, "DynamicPrimitiveProcessor: ProcessDynamicPrimitives");
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RHI::DrawPacketBuilder drawPacketBuilder;
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const DynamicPrimitiveData& srcPrimitives = bufferData->m_primitiveData;
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// Update the buffers for the dynamic primitives and generate draw packets for them
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if (srcPrimitives.m_indexBuffer.size() > 0)
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{
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// Update the buffers for all dynamic primitives in this frame's data
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// There is just one index buffer and one vertex buffer for all dynamic primitives
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if (!UpdateIndexBuffer(srcPrimitives.m_indexBuffer, m_primitiveBuffers)
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|| !UpdateVertexBuffer(srcPrimitives.m_vertexBuffer, m_primitiveBuffers))
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{
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// Skip adding render data if failed to update buffers
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// Note, the error would be already reported inside the Update* functions
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return;
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}
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// Validate the stream buffer views for all stream layout's if necessary
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for (int primitiveType = 0; primitiveType < PrimitiveType_Count; ++primitiveType)
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{
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ValidateStreamBufferViews(m_primitiveBuffers.m_streamBufferViews, m_streamBufferViewsValidatedForLayout, primitiveType);
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}
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// Loop over all the primitives and use one draw call for each AuxGeom API call
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// We have to create separate draw packets for each view that the AuxGeom is in (typically only one)
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AZStd::vector<RPI::ViewPtr> auxGeomViews;
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for (auto& view : fpPacket.m_views)
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{
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// If this view is ignoring packets with our draw list tag then skip this view
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if (!view->HasDrawListTag(m_shaderData.m_drawListTag))
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{
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continue;
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}
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auxGeomViews.emplace_back(view);
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}
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for (auto& primitive : srcPrimitives.m_primitiveBuffer)
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{
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bool useManualViewProjectionOverride = primitive.m_viewProjOverrideIndex != -1;
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PipelineStateOptions pipelineStateOptions;
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pipelineStateOptions.m_perpectiveType = useManualViewProjectionOverride? PerspectiveType_ManualOverride : PerspectiveType_ViewProjection;
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pipelineStateOptions.m_blendMode = primitive.m_blendMode;
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pipelineStateOptions.m_primitiveType = primitive.m_primitiveType;
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pipelineStateOptions.m_depthReadType = primitive.m_depthReadType;
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pipelineStateOptions.m_depthWriteType = primitive.m_depthWriteType;
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pipelineStateOptions.m_faceCullMode = primitive.m_faceCullMode;
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RPI::Ptr<RPI::PipelineStateForDraw> pipelineState = GetPipelineState(pipelineStateOptions);
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Data::Instance<RPI::ShaderResourceGroup> srg;
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if (useManualViewProjectionOverride || primitive.m_primitiveType == PrimitiveType_PointList)
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{
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srg = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), m_shaderData.m_perDrawSrgLayout->GetName());
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if (!srg)
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{
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AZ_Warning("AuxGeom", false, "Failed to create a shader resource group for an AuxGeom draw, Ignoring the draw");
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continue; // failed to create an srg for this draw, just drop the draw.
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}
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if (useManualViewProjectionOverride)
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{
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srg->SetConstant(m_shaderData.m_viewProjectionOverrideIndex, bufferData->m_viewProjOverrides[primitive.m_viewProjOverrideIndex]);
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m_shaderData.m_viewProjectionOverrideIndex.AssertValid();
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}
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if (primitive.m_primitiveType == PrimitiveType_PointList)
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{
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srg->SetConstant(m_shaderData.m_pointSizeIndex, aznumeric_cast<float>(primitive.m_width));
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m_shaderData.m_pointSizeIndex.AssertValid();
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}
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pipelineState->UpdateSrgVariantFallback(srg);
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srg->Compile();
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}
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else
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{
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srg = m_shaderData.m_defaultSRG;
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}
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for (auto& view : auxGeomViews)
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{
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RHI::DrawItemSortKey sortKey = primitive.m_blendMode == BlendMode_Off ? 0 : view->GetSortKeyForPosition(primitive.m_center);
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const RHI::DrawPacket* drawPacket = BuildDrawPacketForDynamicPrimitive(
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m_primitiveBuffers,
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pipelineState,
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srg,
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primitive.m_indexCount,
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primitive.m_indexOffset,
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drawPacketBuilder,
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sortKey);
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if (drawPacket)
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{
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m_drawPackets.emplace_back(drawPacket);
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m_processSrgs.push_back(srg);
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view->AddDrawPacket(drawPacket);
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}
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}
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}
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}
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}
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bool DynamicPrimitiveProcessor::UpdateIndexBuffer(const IndexBuffer& source, DynamicBufferGroup& group)
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{
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const size_t sourceByteSize = source.size() * sizeof(AuxGeomIndex);
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RHI::Ptr<RPI::DynamicBuffer> dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(static_cast<uint32_t>(sourceByteSize), RHI::Alignment::InputAssembly);
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if (!dynamicBuffer)
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{
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AZ_WarningOnce("AuxGeom", false, "Failed to allocate dynamic buffer of size %d.", sourceByteSize);
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return false;
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}
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dynamicBuffer->Write(source.data(), static_cast<uint32_t>(sourceByteSize));
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group.m_indexBufferView = dynamicBuffer->GetIndexBufferView(RHI::IndexFormat::Uint32);
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return true;
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}
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bool DynamicPrimitiveProcessor::UpdateVertexBuffer(const VertexBuffer& source, DynamicBufferGroup& group)
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{
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const size_t sourceByteSize = source.size() * sizeof(AuxGeomDynamicVertex);
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RHI::Ptr<RPI::DynamicBuffer> dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(static_cast<uint32_t>(sourceByteSize), RHI::Alignment::InputAssembly);
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if (!dynamicBuffer)
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{
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AZ_WarningOnce("AuxGeom", false, "Failed to allocate dynamic buffer of size %d.", sourceByteSize);
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return false;
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}
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dynamicBuffer->Write(source.data(), static_cast<uint32_t>(sourceByteSize));
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group.m_streamBufferViews[0] = dynamicBuffer->GetStreamBufferView(sizeof(AuxGeomDynamicVertex));
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return true;
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}
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void DynamicPrimitiveProcessor::ValidateStreamBufferViews(StreamBufferViewsForAllStreams& streamBufferViews, bool* isValidated, int primitiveType)
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{
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if (!isValidated[primitiveType])
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{
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if (!RHI::ValidateStreamBufferViews(m_inputStreamLayout[primitiveType], streamBufferViews))
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{
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AZ_Error("DynamicPrimitiveProcessor", false, "Failed to validate the stream buffer views");
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return;
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}
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else
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{
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isValidated[primitiveType] = true;
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}
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}
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}
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void DynamicPrimitiveProcessor::SetupInputStreamLayout(RHI::InputStreamLayout& inputStreamLayout, RHI::PrimitiveTopology topology)
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{
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RHI::InputStreamLayoutBuilder layoutBuilder;
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layoutBuilder.AddBuffer()
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->Channel("POSITION", RHI::Format::R32G32B32_FLOAT)
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->Channel("COLOR", RHI::Format::R8G8B8A8_UNORM);
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layoutBuilder.SetTopology(topology);
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inputStreamLayout = layoutBuilder.End();
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}
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RPI::Ptr<RPI::PipelineStateForDraw>& DynamicPrimitiveProcessor::GetPipelineState(const PipelineStateOptions& pipelineStateOptions)
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{
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// The declaration: m_pipelineStates[PerspectiveType_Count][BlendMode_Count][PrimitiveType_Count][DepthRead_Count][DepthWrite_Count][FaceCull_Count];
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return m_pipelineStates[pipelineStateOptions.m_perpectiveType][pipelineStateOptions.m_blendMode][pipelineStateOptions.m_primitiveType]
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[pipelineStateOptions.m_depthReadType][pipelineStateOptions.m_depthWriteType][pipelineStateOptions.m_faceCullMode];
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}
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void DynamicPrimitiveProcessor::SetUpdatePipelineStates()
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{
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m_needUpdatePipelineStates = true;
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}
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void DynamicPrimitiveProcessor::InitPipelineState(const PipelineStateOptions& pipelineStateOptions)
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{
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// Use the the pipeline state for PipelineStateOptions with default values and input perspective type as base pipeline state. Create one if it was empty.
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PipelineStateOptions defaultOptions;
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defaultOptions.m_perpectiveType = pipelineStateOptions.m_perpectiveType;
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RPI::Ptr<RPI::PipelineStateForDraw>& basePipelineState = GetPipelineState(defaultOptions);
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if (basePipelineState.get() == nullptr)
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{
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basePipelineState = aznew RPI::PipelineStateForDraw;
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Name perspectiveTypeViewProjection = Name("ViewProjectionMode::ViewProjection");
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Name perspectiveTypeManualOverride = Name("ViewProjectionMode::ManualOverride");
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Name optionViewProjectionModeName = Name("o_viewProjMode");
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RPI::ShaderOptionList shaderOptionAndValues;
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shaderOptionAndValues.push_back(RPI::ShaderOption(optionViewProjectionModeName,
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(pipelineStateOptions.m_perpectiveType == AuxGeomShapePerpectiveType::PerspectiveType_ViewProjection)?perspectiveTypeViewProjection: perspectiveTypeManualOverride));
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basePipelineState->Init(m_shader, &shaderOptionAndValues);
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m_createdPipelineStates.push_back(&basePipelineState);
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}
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RPI::Ptr<RPI::PipelineStateForDraw>& destPipelineState = GetPipelineState(pipelineStateOptions);
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// Copy from base pipeline state. Skip if it's the base pipeline state
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if (destPipelineState.get() == nullptr)
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{
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destPipelineState = aznew RPI::PipelineStateForDraw(*basePipelineState.get());
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m_createdPipelineStates.push_back(&destPipelineState);
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}
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// blendMode
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RHI::TargetBlendState& blendState = destPipelineState->RenderStatesOverlay().m_blendState.m_targets[0];
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blendState.m_enable = pipelineStateOptions.m_blendMode == AuxGeomBlendMode::BlendMode_Alpha;
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blendState.m_blendSource = RHI::BlendFactor::AlphaSource;
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blendState.m_blendDest = RHI::BlendFactor::AlphaSourceInverse;
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// primitiveType
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destPipelineState->InputStreamLayout() = m_inputStreamLayout[pipelineStateOptions.m_primitiveType];
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// depthReadType
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// Keep the default depth comparison function and only set it when depth read is off
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// Note: since the default PipelineStateOptions::m_depthReadType is DepthRead_On, the basePipelineState keeps the comparison function read from shader variant
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if (pipelineStateOptions.m_depthReadType == AuxGeomDepthReadType::DepthRead_Off)
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{
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destPipelineState->RenderStatesOverlay().m_depthStencilState.m_depth.m_func = RHI::ComparisonFunc::Always;
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}
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// depthWriteType
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destPipelineState->RenderStatesOverlay().m_depthStencilState.m_depth.m_writeMask =
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ConvertToRHIDepthWriteMask(pipelineStateOptions.m_depthWriteType);
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// faceCullMode
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destPipelineState->RenderStatesOverlay().m_rasterState.m_cullMode = ConvertToRHICullMode(pipelineStateOptions.m_faceCullMode);
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destPipelineState->SetOutputFromScene(m_scene);
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destPipelineState->Finalize();
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}
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void DynamicPrimitiveProcessor::InitShader()
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{
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const char* auxGeomWorldShaderFilePath = "Shaders/auxgeom/auxgeomworld.azshader";
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m_shader = RPI::LoadCriticalShader(auxGeomWorldShaderFilePath);
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if (!m_shader)
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{
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AZ_Error("DynamicPrimitiveProcessor", false, "Failed to get shader");
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return;
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}
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// Get the per-object SRG and store the indices of the data we need to set per object
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m_shaderData.m_perDrawSrgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Draw);
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if (!m_shaderData.m_perDrawSrgLayout)
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{
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AZ_Error("DynamicPrimitiveProcessor", false, "Failed to get shader resource group layout");
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return;
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}
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m_shaderData.m_viewProjectionOverrideIndex.Reset();
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m_shaderData.m_pointSizeIndex.Reset();
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// Remember the draw list tag
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m_shaderData.m_drawListTag = m_shader->GetDrawListTag();
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// Create a default SRG for draws that don't use a manual view projection override
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m_shaderData.m_defaultSRG = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), m_shaderData.m_perDrawSrgLayout->GetName());
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AZ_Assert(m_shaderData.m_defaultSRG != nullptr, "Creating the default SRG unexpectedly failed");
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m_shaderData.m_defaultSRG->SetConstant(m_shaderData.m_pointSizeIndex, 10.0f);
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m_shaderData.m_defaultSRG->Compile();
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// Initialize all pipeline states
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PipelineStateOptions pipelineStateOptions;
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// initialize two base pipeline state first to preserve the blend functions
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pipelineStateOptions.m_perpectiveType = PerspectiveType_ViewProjection;
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InitPipelineState(pipelineStateOptions);
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pipelineStateOptions.m_perpectiveType = PerspectiveType_ManualOverride;
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InitPipelineState(pipelineStateOptions);
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// Initialize all pipeline states
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for (uint32_t perspectiveType = 0; perspectiveType < PerspectiveType_Count; perspectiveType++)
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{
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pipelineStateOptions.m_perpectiveType = (AuxGeomShapePerpectiveType)perspectiveType;
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for (uint32_t blendMode = 0; blendMode < BlendMode_Count; blendMode++)
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{
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pipelineStateOptions.m_blendMode = (AuxGeomBlendMode)blendMode;
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for (uint32_t primitiveType = 0; primitiveType < PrimitiveType_Count; primitiveType++)
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{
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pipelineStateOptions.m_primitiveType = (AuxGeomPrimitiveType)primitiveType;
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for (uint32_t depthRead = 0; depthRead < DepthRead_Count; depthRead++)
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{
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pipelineStateOptions.m_depthReadType = (AuxGeomDepthReadType)depthRead;
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for (uint32_t depthWrite = 0; depthWrite < DepthWrite_Count; depthWrite++)
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{
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pipelineStateOptions.m_depthWriteType = (AuxGeomDepthWriteType)depthWrite;
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for (uint32_t faceCullMode = 0; faceCullMode < FaceCull_Count; faceCullMode++)
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{
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pipelineStateOptions.m_faceCullMode = (AuxGeomFaceCullMode)faceCullMode;
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InitPipelineState(pipelineStateOptions);
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}
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}
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}
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}
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}
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}
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}
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const RHI::DrawPacket* DynamicPrimitiveProcessor::BuildDrawPacketForDynamicPrimitive(
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DynamicBufferGroup& group,
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const RPI::Ptr<RPI::PipelineStateForDraw>& pipelineState,
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Data::Instance<RPI::ShaderResourceGroup> srg,
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uint32_t indexCount,
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uint32_t indexOffset,
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RHI::DrawPacketBuilder& drawPacketBuilder,
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RHI::DrawItemSortKey sortKey)
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{
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RHI::DrawIndexed drawIndexed;
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drawIndexed.m_indexCount = indexCount;
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drawIndexed.m_indexOffset = indexOffset;
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drawIndexed.m_vertexOffset = 0; // indices are offsets from the start of vertex buffer
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drawPacketBuilder.Begin(nullptr);
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drawPacketBuilder.SetDrawArguments(drawIndexed);
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drawPacketBuilder.SetIndexBufferView(group.m_indexBufferView);
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drawPacketBuilder.AddShaderResourceGroup(srg->GetRHIShaderResourceGroup());
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RHI::DrawPacketBuilder::DrawRequest drawRequest;
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drawRequest.m_listTag = m_shaderData.m_drawListTag;
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drawRequest.m_pipelineState = pipelineState->GetRHIPipelineState();
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drawRequest.m_streamBufferViews = group.m_streamBufferViews;
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drawRequest.m_sortKey = sortKey;
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drawPacketBuilder.AddDrawItem(drawRequest);
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return drawPacketBuilder.End();
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}
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} // namespace Render
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} // namespace AZ
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