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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Components/ComponentAdapter.h>
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#include <AtomLyIntegration/CommonFeatures/PostProcess/Ssao/SsaoComponentConfiguration.h>
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#include <Atom/Feature/PostProcess/Ssao/SsaoConstants.h>
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#include <PostProcess/Ssao/SsaoComponentController.h>
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namespace AZ
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{
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namespace Render
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{
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namespace Ssao
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{
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static constexpr const char* const SsaoComponentTypeId = "{F1203F4B-89B6-409E-AB99-B9CC87AABC2E}";
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}
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class SsaoComponent final
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: public AzFramework::Components::ComponentAdapter<SsaoComponentController, SsaoComponentConfig>
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{
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public:
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using BaseClass = AzFramework::Components::ComponentAdapter<SsaoComponentController, SsaoComponentConfig>;
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AZ_COMPONENT(AZ::Render::SsaoComponent, Ssao::SsaoComponentTypeId , BaseClass);
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SsaoComponent() = default;
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SsaoComponent(const SsaoComponentConfig& config);
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static void Reflect(AZ::ReflectContext* context);
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};
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} // namespace Render
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} // namespace AZ
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