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o3de/Gems/AtomLyIntegration/AtomFont/Code/Source/AtomFontSystemComponent.h

51 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <CryCommon/CrySystemBus.h>
namespace AZ
{
namespace Render
{
class AtomFontSystemComponent
: public AZ::Component
, private CrySystemEventBus::Handler
{
public:
AZ_COMPONENT(AtomFontSystemComponent, "{29DC7010-CF2A-4EE4-91F8-8E3C8BE65F41}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// CrySystemEventBus
void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& initParams);
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// CrySystemEventBus
void OnCrySystemShutdown(ISystem& system) override;
////////////////////////////////////////////////////////////////////////
};
} // namespace Render
} // namespace AZ