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o3de/Code/Legacy/CrySystem/LevelSystem
amzn-phist 078e0a8693
Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283)
* Removes legacy audio listener updates from ViewSys

These functions were empty and logging a warning, removed.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Move more audio functions to AudioSystemComponent

For global actions like Mute/Unmute, Reload, StopAll, Load/Unload Level,
we move those functions to be handled by the AudioSystemComponent in
LmbrCentral.  This lets us remove some includes of IAudioSystem.h from
Editor and Legacy/CrySystem.

There were several locations where audio banks were being loaded and
unloaded for a level.  Now they all call into the AudioSystemComponent
and we don't have multiple copies of the same code.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
..
LevelSystem.cpp Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283) 4 years ago
LevelSystem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SpawnableLevelSystem.cpp Audio legacy cleanup - Move global functions to be handled by AudioSystemComponent (#3283) 4 years ago
SpawnableLevelSystem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago