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o3de/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.shader

21 lines
280 B
GLSL

{
"Source": "LightCulling.azsl",
"CompilerHints":
{
"DisableOptimizations":false
},
"ProgramSettings" :
{
"EntryPoints":
[
{
"name": "MainCS",
"type" : "Compute"
}
]
}
}