You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
* The Build Time Stamp of ShaderAsset And ShaderVariantAsset Should Be Based On GetTimeUTCMilliSecond() GetTimeNowMicroseconds() is useful to measure time stamp differences. GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time. * Updated DiffuseGlobalIllumination precompiled shaders Co-authored-by: dmcdiar <dmcdiar@amazon.com> Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| ShaderSourceData.cpp | 4 years ago | |
| ShaderVariantAssetCreator.cpp | 4 years ago | |
| ShaderVariantListSourceData.cpp | 4 years ago | |
| ShaderVariantTreeAssetCreator.cpp | 4 years ago | |