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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Shader
galibzon b0dfe26232
The Build Time Stamp of ShaderAsset And (#5373)
* The Build Time Stamp of ShaderAsset And
ShaderVariantAsset Should Be Based On
GetTimeUTCMilliSecond()

GetTimeNowMicroseconds() is useful to measure time stamp differences.
GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time.

* Updated DiffuseGlobalIllumination precompiled shaders

Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
ShaderSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetCreator.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
ShaderVariantListSourceData.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
ShaderVariantTreeAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago