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55 lines
2.0 KiB
Batchfile
55 lines
2.0 KiB
Batchfile
@ECHO off
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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setlocal enabledelayedexpansion
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:: TAB equals 4 spaces
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set TAB=
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:: Directory in which this batch file lives
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set CURRENT_DIRECTORY=%~dp0
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:: Destination file we're writing too
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set OUTPUT_FILE=atom_feature_common_asset_files.cmake
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:: Write copyright header to top of file
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echo # > %OUTPUT_FILE%
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echo # Copyright (c) Contributors to the Open 3D Engine Project. >> %OUTPUT_FILE%
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echo # For complete copyright and license terms please see the LICENSE at the root of this distribution. >> %OUTPUT_FILE%
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echo # >> %OUTPUT_FILE%
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echo # SPDX-License-Identifier: Apache-2.0 OR MIT >> %OUTPUT_FILE%
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echo # >> %OUTPUT_FILE%
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echo.>> %OUTPUT_FILE%
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:: .cmake file first line should be "set(FILES"
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echo set(FILES>> %OUTPUT_FILE%
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:: Here we append the list of files
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(
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:: Recursive for loop for every file in directory and subdirectories
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for /R %%f in (*.*) do (
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:: Get full file path and name
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set filePath=%%f
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:: Remove the current directory from the file path. This gives us the local path
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set relativeFilePath=!filePath:%CURRENT_DIRECTORY%=!
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:: Turns "\my\asset\folder" into "/my/asset/folder" for cmake
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set relativeFilePath=!relativeFilePath:\=/!
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:: Filter only relevant file types
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if !relativeFilePath:~-4! == .lua echo %TAB%!relativeFilePath!
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if !relativeFilePath:~-5! == .pass echo %TAB%!relativeFilePath!
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if !relativeFilePath:~-5! == .azsl echo %TAB%!relativeFilePath!
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if !relativeFilePath:~-6! == .azsli echo %TAB%!relativeFilePath!
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if !relativeFilePath:~-7! == .shader echo %TAB%!relativeFilePath!
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if !relativeFilePath:~-13! == .materialtype echo %TAB%!relativeFilePath!
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)
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) >> %OUTPUT_FILE%
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@echo ) >> %OUTPUT_FILE%
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