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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Document/ShaderManagementConsoleDocu...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h>
#include <Atom/RPI.Reflect/Material/ShaderCollection.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <AtomToolsFramework/Document/AtomToolsDocument.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/vector.h>
#include <Document/ShaderManagementConsoleDocumentRequestBus.h>
namespace ShaderManagementConsole
{
//! ShaderManagementConsoleDocument provides an API for modifying and saving document properties.
class ShaderManagementConsoleDocument
: public AtomToolsFramework::AtomToolsDocument
, public ShaderManagementConsoleDocumentRequestBus::Handler
{
public:
AZ_RTTI(ShaderManagementConsoleDocument, "{C8FAF1C7-8665-423C-B1DD-82016231B17B}", AtomToolsFramework::AtomToolsDocument);
AZ_CLASS_ALLOCATOR(ShaderManagementConsoleDocument, AZ::SystemAllocator, 0);
AZ_DISABLE_COPY_MOVE(ShaderManagementConsoleDocument);
static void Reflect(AZ::ReflectContext* context);
ShaderManagementConsoleDocument() = default;
ShaderManagementConsoleDocument(const AZ::Crc32& toolId);
~ShaderManagementConsoleDocument();
// AtomToolsFramework::AtomToolsDocument overrides...
AZStd::vector<AtomToolsFramework::DocumentObjectInfo> GetObjectInfo() const override;
bool Open(AZStd::string_view loadPath) override;
bool Save() override;
bool SaveAsCopy(AZStd::string_view savePath) override;
bool SaveAsChild(AZStd::string_view savePath) override;
bool IsOpen() const override;
bool IsModified() const override;
bool IsSavable() const override;
// ShaderManagementConsoleDocumentRequestBus::Handler overridfes...
void SetShaderVariantListSourceData(const AZ::RPI::ShaderVariantListSourceData& shaderVariantListSourceData) override;
const AZ::RPI::ShaderVariantListSourceData& GetShaderVariantListSourceData() const override;
size_t GetShaderVariantCount() const override;
const AZ::RPI::ShaderVariantListSourceData::VariantInfo& GetShaderVariantInfo(size_t index) const override;
size_t GetShaderOptionCount() const override;
const AZ::RPI::ShaderOptionDescriptor& GetShaderOptionDescriptor(size_t index) const override;
private:
// AtomToolsFramework::AtomToolsDocument overrides...
void Clear() override;
// Write shader variant list source data to JSON
bool SaveSourceData();
// Read shader variant list source data from JSON and initialize the document
bool LoadShaderSourceData();
// Read shader source data from JSON then find all references to to populate the shader variant list and initialize the document
bool LoadShaderVariantListSourceData();
// Find all material assets that reference material types using shaderFilePath
AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath);
// Retrieve all of the shader collection items from a material instance created from materialAssetId
AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& materialAssetId);
// Source data for shader variant list
AZ::RPI::ShaderVariantListSourceData m_shaderVariantListSourceData;
// Shader asset for the corresponding shader variant list
AZ::Data::Asset<AZ::RPI::ShaderAsset> m_shaderAsset;
AZ::RPI::ShaderOptionDescriptor m_invalidDescriptor;
};
} // namespace ShaderManagementConsole