Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserBus.inl
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

42 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/function/function_fwd.h>
#include <AzCore/std/string/string.h>
#include <QImage>
class QImage;
namespace AzToolsFramework
{
namespace AssetBrowser
{
class AssetBrowserModel;
//! Sends requests to output preview image for texture assets. Used for internal only!
class AssetBrowserTexturePreviewRequests
: public AZ::EBusTraits
{
public:
// Only a single handler is allowed
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
//! Request to get a preview image for texture product
//@return whether the output image is valid or not
virtual bool GetProductTexturePreview(const char* /*fullProductFileName*/, QImage& /*previewImage*/, AZStd::string& /*productInfo*/, AZStd::string& /*productAlphaInfo*/) { return false; }
};
using AssetBrowserTexturePreviewRequestsBus = AZ::EBus<AssetBrowserTexturePreviewRequests>;
} // namespace AssetBrowser
} // namespace AzToolsFramework