38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
113 lines
6.6 KiB
C++
113 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Network/SocketConnection.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
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namespace AzToolsFramework
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{
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namespace AssetSystem
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{
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/**
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* A tools level component for interacting with the asset processor
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*
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* Currently used to translate between full and relative asset paths,
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* and to query information about asset processor jobs
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*/
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class AssetSystemComponent
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: public AZ::Component
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, private AzToolsFramework::AssetSystemRequestBus::Handler
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, private AzToolsFramework::AssetSystemJobRequestBus::Handler
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, private AzToolsFramework::AssetSystemBus::Handler
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, private AzToolsFramework::ToolsAssetSystemBus::Handler
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, private AZ::SystemTickBus::Handler
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{
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public:
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AZ_COMPONENT(AssetSystemComponent, "{B1352D59-945B-446A-A7E1-B2D3EB717C6D}")
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AssetSystemComponent() = default;
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virtual ~AssetSystemComponent() = default;
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component overrides
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void Init() override {}
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void Activate() override;
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void Deactivate() override;
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//////////////////////////////////////////////////////////////////////////
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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private:
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//////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::AssetSystemRequestBus::Handler overrides
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bool GetAbsoluteAssetDatabaseLocation(AZStd::string& result) override;
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const char* GetAbsoluteDevGameFolderPath() override;
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const char* GetAbsoluteDevRootFolderPath() override;
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bool GetRelativeProductPathFromFullSourceOrProductPath(const AZStd::string& fullPath, AZStd::string& outputPath) override;
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bool GenerateRelativeSourcePath(
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const AZStd::string& sourcePath, AZStd::string& outputPath, AZStd::string& watchFolder) override;
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bool GetFullSourcePathFromRelativeProductPath(const AZStd::string& relPath, AZStd::string& fullPath) override;
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bool GetAssetInfoById(const AZ::Data::AssetId& assetId, const AZ::Data::AssetType& assetType, const AZStd::string& platformName, AZ::Data::AssetInfo& assetInfo, AZStd::string& rootFilePath) override;
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bool GetSourceInfoBySourcePath(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder) override;
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bool GetSourceInfoBySourceUUID(const AZ::Uuid& sourceUuid, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder) override;
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bool GetScanFolders(AZStd::vector<AZStd::string>& scanFolders) override;
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bool GetAssetSafeFolders(AZStd::vector<AZStd::string>& assetSafeFolders) override;
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bool IsAssetPlatformEnabled(const char* platform) override;
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int GetPendingAssetsForPlatform(const char* platform) override;
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bool GetAssetsProducedBySourceUUID(const AZ::Uuid& sourceUuid, AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo) override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::AssetSystemJobRequest::Bus::Handler overrides
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virtual AZ::Outcome<AssetSystem::JobInfoContainer> GetAssetJobsInfo(const AZStd::string& path, const bool escalateJobs) override;
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virtual AZ::Outcome<JobInfoContainer> GetAssetJobsInfoByAssetID(const AZ::Data::AssetId& assetId, const bool escalateJobs, bool requireFencing) override;
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virtual AZ::Outcome<JobInfoContainer> GetAssetJobsInfoByJobKey(const AZStd::string& jobKey, const bool escalateJobs) override;
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virtual AZ::Outcome<JobStatus> GetAssetJobsStatusByJobKey(const AZStd::string& jobKey, const bool escalateJobs) override;
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virtual AZ::Outcome<AZStd::string> GetJobLog(AZ::u64 jobrunkey) override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::::AssetSystemBus::Handler overrides
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void SourceFileChanged(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid sourceUUID) override;
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void SourceFileRemoved(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid sourceUUID) override;
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void SourceFileFailed(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid sourceUUID) override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::ToolsAssetSystemBus::Handler overrides
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void RegisterSourceAssetType(const AZ::Data::AssetType& assetType, const char* assetFileFilter) override;
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void UnregisterSourceAssetType(const AZ::Data::AssetType& assetType) override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// SystemTickBus::Handler overrides
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void OnSystemTick() override;
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//////////////////////////////////////////////////////////////////////////
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AzFramework::SocketConnection::TMessageCallbackHandle m_cbHandle = 0;
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AzFramework::SocketConnection::TMessageCallbackHandle m_showAssetBrowserCBHandle = 0;
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AzFramework::SocketConnection::TMessageCallbackHandle m_wantShowAssetBrowserCBHandle = 0;
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AZStd::unordered_map<AZStd::string, AZStd::string> m_assetSourceRelativePathToFullPathCache;
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};
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} // namespace AssetSystem
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} // namespace AzToolsFramework
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