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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h
T
Guthrie Adams a6feef3563 Atom Tools: Created base class for document-based applications
Moving some duplicated code to a common base class

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2022-01-14 16:51:46 -06:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AtomToolsFramework/Document/AtomToolsDocumentApplication.h>
namespace MaterialEditor
{
class MaterialThumbnailRenderer;
class MaterialEditorApplication
: public AtomToolsFramework::AtomToolsDocumentApplication
{
public:
AZ_TYPE_INFO(MaterialEditor::MaterialEditorApplication, "{30F90CA5-1253-49B5-8143-19CEE37E22BB}");
using Base = AtomToolsFramework::AtomToolsDocumentApplication;
MaterialEditorApplication(int* argc, char*** argv);
// AzFramework::Application overrides...
void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
const char* GetCurrentConfigurationName() const override;
// AtomToolsFramework::AtomToolsApplication overrides...
AZStd::string GetBuildTargetName() const override;
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
};
} // namespace MaterialEditor