d52ce49dcb
* Minor fixes for macro materials - When macro image views are no longer used, they will explicitely be set to nullptr - limiting for loop in shader to the number of macro materials total so it doesn't read unitialized memory Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Removing parts of the terrain shader no longer used. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing normalization in shaders, adding default valus for all structs used in SRGs. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>